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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Modded iCade Core with side buttons
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<blockquote data-quote="Codeena" data-source="post: 72707" data-attributes="member: 2576"><p>Thanks for the suggestion. I already have the flippers and nudge buttons on the side, and I am still deciding on the rest. My main debate is whether to add a real plunger in the front in addition to a launch ball button. This is how my pc pinball cab is setup. Unfortunately, there is no variable or analog support for the plunger/ball launch (besides using the touchscreen). I wish that the implementation of the shake for nudge would be improved. I was thinking if they'd use the accelerometer like the game Labyrinth does, it'd work nicely (as long as you could adjust the sensitivity). </p><p></p><p>Sotie--right, I thought it was strange that they aren't the same too. I can exit with that pause button after I select the table but just cannot select it using the iCade.</p></blockquote><p></p>
[QUOTE="Codeena, post: 72707, member: 2576"] Thanks for the suggestion. I already have the flippers and nudge buttons on the side, and I am still deciding on the rest. My main debate is whether to add a real plunger in the front in addition to a launch ball button. This is how my pc pinball cab is setup. Unfortunately, there is no variable or analog support for the plunger/ball launch (besides using the touchscreen). I wish that the implementation of the shake for nudge would be improved. I was thinking if they'd use the accelerometer like the game Labyrinth does, it'd work nicely (as long as you could adjust the sensitivity). Sotie--right, I thought it was strange that they aren't the same too. I can exit with that pause button after I select the table but just cannot select it using the iCade. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Modded iCade Core with side buttons
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