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Farsight Studios
The Pinball Arcade / Farsight Studios
More deep rulesets, please!
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<blockquote data-quote="JPelter" data-source="post: 106243" data-attributes="member: 623"><p>I can only speak for myself here but the main reasons I like the old games are:</p><p> a) The older tables are usually punishingly difficult even in TPA, so games don't go on for hours. As long as we can't have tournament rule leaderboards with no extra balls and harder playfield settings it's much more fun to play those. Games like ripley and twilight zone you can literally play for 8 hours+ because once you know the danger areas you know they're not important for scoring and the game becomes a test of stamina.</p><p></p><p>b) Related to the above, but old tables take me to a significantly different mindset where instead of absolute ball control you try to figure out the statistics on which shots are the most likely to drain and try to avoid them, while also needing to figure out trajectories usually a second or more in advance so you can nudge them away from drains before it's too late. You also usually need to do this all while the ball is constantly active since being able to trap up is much harder in a majority of older games.</p><p></p><p>Saying "that there are a lot of rules does not mean that you must follow these" isn't really relevant since the games work a certain way and playing outside of how they were designed isn't really something that you can do. I mean EM machines are fundamentally very different from modern games even outside of the rulesets.</p><p></p><p>I know there are exceptions on both sides. STTNG and TotAN are very difficult modern tables. Black Hole, while not being an EM table is also not a modern style one and is relatively easy.</p><p></p><p>I guess the short version is that it isn't really about the depth of the rulesets as much as the fact that I prefer the older games for the different challenge they offer, and a vast majority of the games with deep rulesets don't have the same kinds of challenges. Even in the cases where the difficulty is similar to EM the gameplay overall isn't.</p></blockquote><p></p>
[QUOTE="JPelter, post: 106243, member: 623"] I can only speak for myself here but the main reasons I like the old games are: a) The older tables are usually punishingly difficult even in TPA, so games don't go on for hours. As long as we can't have tournament rule leaderboards with no extra balls and harder playfield settings it's much more fun to play those. Games like ripley and twilight zone you can literally play for 8 hours+ because once you know the danger areas you know they're not important for scoring and the game becomes a test of stamina. b) Related to the above, but old tables take me to a significantly different mindset where instead of absolute ball control you try to figure out the statistics on which shots are the most likely to drain and try to avoid them, while also needing to figure out trajectories usually a second or more in advance so you can nudge them away from drains before it's too late. You also usually need to do this all while the ball is constantly active since being able to trap up is much harder in a majority of older games. Saying "that there are a lot of rules does not mean that you must follow these" isn't really relevant since the games work a certain way and playing outside of how they were designed isn't really something that you can do. I mean EM machines are fundamentally very different from modern games even outside of the rulesets. I know there are exceptions on both sides. STTNG and TotAN are very difficult modern tables. Black Hole, while not being an EM table is also not a modern style one and is relatively easy. I guess the short version is that it isn't really about the depth of the rulesets as much as the fact that I prefer the older games for the different challenge they offer, and a vast majority of the games with deep rulesets don't have the same kinds of challenges. Even in the cases where the difficulty is similar to EM the gameplay overall isn't. [/QUOTE]
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The Pinball Arcade / Farsight Studios
More deep rulesets, please!
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