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Farsight Studios
Pinball Arcade Tables
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Monster Bash (1998)
Mosh pit super jackpot help
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<blockquote data-quote="Pod" data-source="post: 21660" data-attributes="member: 1032"><p>Hey,</p><p>*</p><p>Anyone got any tips for this? Mostly about making it easier to start I guess?</p><p>*</p><p>I'm finding I spend ages trying to activate it and then get 5 or so ramp shots before losing the balls and having to spend ages to restart it (after a reset naturally).</p><p>*</p><p>My tactics for hitting the spinner are as follows.</p><p>*</p><p>From a left full trap you can roll the ball down a little before flipping and it might go through the spinner but its a narrow shot and if late you've got a good chance of it going SDTM.</p><p>*</p><p>From the left loop you can hit late with the left flipper and rebound from the Dracula targets. Not a very high percentage due to timing difficulty and its reasonably ball speed based. Great thing about this technique is it seems the best way to get repeat shots on the spinner</p><p>*</p><p>From a full right trap you can let it roll a little down the flipper before flipping and theres a small chance it'll go through the spinner although most times it'll clip the scoop, bounce and enter the scoop. Or it'll hit the Phantom target on the edge of Frankenstiens ramp. If its the scoop you can hold both flippers for a free right trap and try again but eventually you'll light mummy or drac and will spend a while waiting for them to finish etc.</p><p>*</p><p>After a slow transferal (best seems when ejecting from Creature and letting it just bounce over without any flipper action) you can hit early and mimic the right trap method but the ball speed gives it a little extra angle that means its got more chance of hitting the side of F's ramp and sliding up to the spinner. Might not go all the way around sometimes but is usually enough to advance the mosh pit counter.</p><p>*</p><p>*</p><p>Anyone else got anything better?</p><p>*</p><p>Cheers</p><p>*</p><p>Pod</p></blockquote><p></p>
[QUOTE="Pod, post: 21660, member: 1032"] Hey, * Anyone got any tips for this? Mostly about making it easier to start I guess? * I'm finding I spend ages trying to activate it and then get 5 or so ramp shots before losing the balls and having to spend ages to restart it (after a reset naturally). * My tactics for hitting the spinner are as follows. * From a left full trap you can roll the ball down a little before flipping and it might go through the spinner but its a narrow shot and if late you've got a good chance of it going SDTM. * From the left loop you can hit late with the left flipper and rebound from the Dracula targets. Not a very high percentage due to timing difficulty and its reasonably ball speed based. Great thing about this technique is it seems the best way to get repeat shots on the spinner * From a full right trap you can let it roll a little down the flipper before flipping and theres a small chance it'll go through the spinner although most times it'll clip the scoop, bounce and enter the scoop. Or it'll hit the Phantom target on the edge of Frankenstiens ramp. If its the scoop you can hold both flippers for a free right trap and try again but eventually you'll light mummy or drac and will spend a while waiting for them to finish etc. * After a slow transferal (best seems when ejecting from Creature and letting it just bounce over without any flipper action) you can hit early and mimic the right trap method but the ball speed gives it a little extra angle that means its got more chance of hitting the side of F's ramp and sliding up to the spinner. Might not go all the way around sometimes but is usually enough to advance the mosh pit counter. * * Anyone else got anything better? * Cheers * Pod [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
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Mosh pit super jackpot help
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