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Farsight Studios
The Pinball Arcade / Farsight Studios
Most common drain shots
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<blockquote data-quote="Xenonite" data-source="post: 172907" data-attributes="member: 4795"><p>Lock preparation in CFBTL has led to many asphyxiations of virtual snack bar workers as of late. I'm looking at you, right hand targets... at least they rotate on bumper hits.</p><p></p><p>Other annoying shots: early shots on Delta Ramp in STTNG lead to <em>right</em> outlane (how are yours going to the left? Confusing...), any bricked or returning shot from Command Decision or Neutral Zone in STTNG, TZ's left-ramp-can't-quite-get-it-all-the-way-up syndrome, basically any shot on TOTAN, where both outlanes <em>as well as the drain</em> have vacuums on them, any shot to the bumpers on TZ, where it can go down either (!) outlane with surprising speed, MM's peasant ramp, which you always seem to have to slap save in a different direction each time, MM's catapult shot, AFM saucer shots from the <em>left</em> flipper...</p></blockquote><p></p>
[QUOTE="Xenonite, post: 172907, member: 4795"] Lock preparation in CFBTL has led to many asphyxiations of virtual snack bar workers as of late. I'm looking at you, right hand targets... at least they rotate on bumper hits. Other annoying shots: early shots on Delta Ramp in STTNG lead to [I]right[/I] outlane (how are yours going to the left? Confusing...), any bricked or returning shot from Command Decision or Neutral Zone in STTNG, TZ's left-ramp-can't-quite-get-it-all-the-way-up syndrome, basically any shot on TOTAN, where both outlanes [I]as well as the drain[/I] have vacuums on them, any shot to the bumpers on TZ, where it can go down either (!) outlane with surprising speed, MM's peasant ramp, which you always seem to have to slap save in a different direction each time, MM's catapult shot, AFM saucer shots from the [I]left[/I] flipper... [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Most common drain shots
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