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Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
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<blockquote data-quote="3waycombo" data-source="post: 92065" data-attributes="member: 3261"><p>I'd be curious to know what it would cost. I'm not an expert either. I'm pretty sure that in many ways motion capture animation is actually cheaper than having an animator use traditional methods. Of course, as Sumez pointed out, mo-cap is an animation technique, whereas this is a simulation software. </p><p></p><p>From what I learned in the 15 minute "making Pinball Arcade" video, the dude with the superstar sideburns basically manipulates the "gravity" on different parts of the table to fine tune the gameplay. In no way am I going to criticize their techniques. I have every table from Season 1 and enjoy them all (except Circus Voltaire). For the most part it works great. However, it seems like a subjective approach, so the game designer's signature will always be embedded in the code to some degree. </p><p></p><p>I honestly wouldn't even spend the time to vent about it if they weren't so close to getting it right. I think it's because they've gotten it to this level that I'm itching to see the full potential. It's a bummer that money ultimately decide where this goes. "Hey it's only pinball!"</p></blockquote><p></p>
[QUOTE="3waycombo, post: 92065, member: 3261"] I'd be curious to know what it would cost. I'm not an expert either. I'm pretty sure that in many ways motion capture animation is actually cheaper than having an animator use traditional methods. Of course, as Sumez pointed out, mo-cap is an animation technique, whereas this is a simulation software. From what I learned in the 15 minute "making Pinball Arcade" video, the dude with the superstar sideburns basically manipulates the "gravity" on different parts of the table to fine tune the gameplay. In no way am I going to criticize their techniques. I have every table from Season 1 and enjoy them all (except Circus Voltaire). For the most part it works great. However, it seems like a subjective approach, so the game designer's signature will always be embedded in the code to some degree. I honestly wouldn't even spend the time to vent about it if they weren't so close to getting it right. I think it's because they've gotten it to this level that I'm itching to see the full potential. It's a bummer that money ultimately decide where this goes. "Hey it's only pinball!" [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
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