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Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
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<blockquote data-quote="brakel" data-source="post: 92167" data-attributes="member: 416"><p>The number of calculations required is also a limiting factor. I forget if Mike said that the physics engine is calculating the ball location 60 times per second or 120 but it needs to be able to keep up with the FPS of the graphics at a minimum or weird things will happen. Mike said that the consoles are able to do that with their current physics engine but that the mobile platforms sometimes had issues keeping up. Reading between the lines it sounds to me like the current consoles can't be pushed much more. There is hope though that the next gen consoles and the PC releases could get some physics upgrades. They've hinted at that for the PS4 release. The other good thing is that mobiles are getting faster CPUs with every new hardware release. Eventually I see them being able to upgrade the physics for the mobiles as well.</p></blockquote><p></p>
[QUOTE="brakel, post: 92167, member: 416"] The number of calculations required is also a limiting factor. I forget if Mike said that the physics engine is calculating the ball location 60 times per second or 120 but it needs to be able to keep up with the FPS of the graphics at a minimum or weird things will happen. Mike said that the consoles are able to do that with their current physics engine but that the mobile platforms sometimes had issues keeping up. Reading between the lines it sounds to me like the current consoles can't be pushed much more. There is hope though that the next gen consoles and the PC releases could get some physics upgrades. They've hinted at that for the PS4 release. The other good thing is that mobiles are getting faster CPUs with every new hardware release. Eventually I see them being able to upgrade the physics for the mobiles as well. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
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