Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shaneus" data-source="post: 98144" data-attributes="member: 204"><p>Apologies for the bump, guys... but I just came across this thread, I think it's fascinating <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think there's the acceleration/deceleration/momentum thing (the speed in TPA is definitely off across the board compared to IRL, but I can't explain how), but there's also spin. I've been playing a lot more pinball IRL lately, and observing an imperfect ball I can literally see it spinning when it's moving slow enough. It clicked when I noticed a ball going SDTM, and if you do a nudge to save it followed by one flipper then another, then the rubber will just deflect the ball slightly onto the other one. But if there's spin, there'll be a greater change in direction when it hits the first flipper.</p><p></p><p>Point being, I think spin not being applied when the ball comes off the flipper is another factor that could help the tables feel more "real". It's another factor in the calculations equation that's probably enough to make several FS employee's heads explode, but I'm hoping it could be implement at some stage in the future. If not on mobile devices, then at least PS4 and PC (if it requires a lot of computational power).</p></blockquote><p></p>
[QUOTE="Shaneus, post: 98144, member: 204"] Apologies for the bump, guys... but I just came across this thread, I think it's fascinating :) I think there's the acceleration/deceleration/momentum thing (the speed in TPA is definitely off across the board compared to IRL, but I can't explain how), but there's also spin. I've been playing a lot more pinball IRL lately, and observing an imperfect ball I can literally see it spinning when it's moving slow enough. It clicked when I noticed a ball going SDTM, and if you do a nudge to save it followed by one flipper then another, then the rubber will just deflect the ball slightly onto the other one. But if there's spin, there'll be a greater change in direction when it hits the first flipper. Point being, I think spin not being applied when the ball comes off the flipper is another factor that could help the tables feel more "real". It's another factor in the calculations equation that's probably enough to make several FS employee's heads explode, but I'm hoping it could be implement at some stage in the future. If not on mobile devices, then at least PS4 and PC (if it requires a lot of computational power). [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Motion capture video of pinball
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top