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The Pinball Arcade / Farsight Studios
Multiball cam ON = stuck camera workaround?
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<blockquote data-quote="smbhax" data-source="post: 63237" data-attributes="member: 396"><p>UPDATE: Don't think Camera Lock OFF is necessary, so I'm just using Multiball Camera ON now (turned my camera lock back on). Still haven't managed to get the camera stuck despite alternating going for multiball modes on Star Trek and Twilight Zone. Still more testing needed.</p><p></p><p>~~~~~~~</p><p></p><p></p><p>I don't want to get hopes up unnecessarily, and I find it a little hard to believe this hasn't been tried before, but I've been testing this for several hours on the PS3 version of ST:TNG with apparent success, so I thought I'd throw it out there to a wider testing pool in the hopes that we can figure out the answer.</p><p></p><p>I set Multiball Camera to ON in the table's options screen, and turned OFF the standard camera lock (Circle button (or is it Square? I forget) during normal gameplay on PS3), and since doing that, I haven't had the camera get stuck in launcher view during any multiball mode in ST:TNG, whereas before I had had it get stuck at the beginning of Borg Multiball--although that was only the first and only time I'd started Borg Multiball before trying this.</p><p></p><p>I haven't got back to Final Frontier with these settings, but I have activated Borg Multiball quite a few times, and the Neutral Zone multiball modes, and the camera has been okay. Three times (maybe 33% of the activations) at the start of Borg Multiball, after the rotating torpedo launcher bit, the camera switched to the launcher view for a second or two, but then returned to the normal multiball camera view. So I have some hopes that this is a workaround for stuck camera on Borg Multiball, at any rate.</p><p></p><p>I haven't had a chance yet to see if these settings work around the stuck camera problems on any other tables, such as the Powerball multiball in Twilight Zone, so that could use some testing. I also wonder if maybe only Multiball Camera ON is necessary for the workaround, although I saw (and now can't find, so perhaps I imagined it) a comment on one of the boards that Multiball Camera ON alone did not save them from a stuck camera, although they thought at first it did.</p><p></p><p>Hopefully the stuck camera problems will be solved by a Powerball multiball fix mentioned a few weeks back by Mike from FarSight <a href="http://digitalpinballfans.com/showthread.php/3429-Camera-stuck-on-gumball-machine-after-starting-powerball-multiball?p=58063&viewfull=1#post58063" target="_blank">here</a>, but in the meantime maybe this will help a little. The little jiggle with the switch to multiball cam mode is a little irritating, of course, and the additional camera zooms with camera lock off are worse...although I was a bit surprised to find them fairly limited on ST:TNG at least, in camera view 3.</p><p></p><p>I started choosing "Light Lock" at ball launch in ST:TNG to get more Borg Multiballs for testing. In any case, more testing on this would be appreciated--I don't think I'll have much more time to test it further until next weekend. Also, if this workaround works, I wonder if the FarSight testers--apparently there are three, according to the in-game credits : D--have only been testing the game with Multiball Camera ON and camera lock OFF?</p></blockquote><p></p>
[QUOTE="smbhax, post: 63237, member: 396"] UPDATE: Don't think Camera Lock OFF is necessary, so I'm just using Multiball Camera ON now (turned my camera lock back on). Still haven't managed to get the camera stuck despite alternating going for multiball modes on Star Trek and Twilight Zone. Still more testing needed. ~~~~~~~ I don't want to get hopes up unnecessarily, and I find it a little hard to believe this hasn't been tried before, but I've been testing this for several hours on the PS3 version of ST:TNG with apparent success, so I thought I'd throw it out there to a wider testing pool in the hopes that we can figure out the answer. I set Multiball Camera to ON in the table's options screen, and turned OFF the standard camera lock (Circle button (or is it Square? I forget) during normal gameplay on PS3), and since doing that, I haven't had the camera get stuck in launcher view during any multiball mode in ST:TNG, whereas before I had had it get stuck at the beginning of Borg Multiball--although that was only the first and only time I'd started Borg Multiball before trying this. I haven't got back to Final Frontier with these settings, but I have activated Borg Multiball quite a few times, and the Neutral Zone multiball modes, and the camera has been okay. Three times (maybe 33% of the activations) at the start of Borg Multiball, after the rotating torpedo launcher bit, the camera switched to the launcher view for a second or two, but then returned to the normal multiball camera view. So I have some hopes that this is a workaround for stuck camera on Borg Multiball, at any rate. I haven't had a chance yet to see if these settings work around the stuck camera problems on any other tables, such as the Powerball multiball in Twilight Zone, so that could use some testing. I also wonder if maybe only Multiball Camera ON is necessary for the workaround, although I saw (and now can't find, so perhaps I imagined it) a comment on one of the boards that Multiball Camera ON alone did not save them from a stuck camera, although they thought at first it did. Hopefully the stuck camera problems will be solved by a Powerball multiball fix mentioned a few weeks back by Mike from FarSight [url=http://digitalpinballfans.com/showthread.php/3429-Camera-stuck-on-gumball-machine-after-starting-powerball-multiball?p=58063&viewfull=1#post58063]here[/url], but in the meantime maybe this will help a little. The little jiggle with the switch to multiball cam mode is a little irritating, of course, and the additional camera zooms with camera lock off are worse...although I was a bit surprised to find them fairly limited on ST:TNG at least, in camera view 3. I started choosing "Light Lock" at ball launch in ST:TNG to get more Borg Multiballs for testing. In any case, more testing on this would be appreciated--I don't think I'll have much more time to test it further until next weekend. Also, if this workaround works, I wonder if the FarSight testers--apparently there are three, according to the in-game credits : D--have only been testing the game with Multiball Camera ON and camera lock OFF? [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Multiball cam ON = stuck camera workaround?
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