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Farsight Studios
The Pinball Arcade / Farsight Studios
Multiball cam ON = stuck camera workaround?
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<blockquote data-quote="David Smith" data-source="post: 64693" data-attributes="member: 57"><p>Here's my experience with STTNG (iPad3, portrait view / camera 2, iOS 6):</p><p></p><p>* Camera lock ON, Multiball Camera OFF: Camera gets stuck on plunger for Final Frontier EVERY TIME</p><p>* Cameral lock OFF, Multiball Camera OFF: Camera gets stuck on plunger for Final Frontier EVERY TIME</p><p>* Cameral lock OFF, Multiball Camera ON: When final frontier starts, camera moves to plunger for a couple of seconds and then reverts to normal multiball camera</p><p></p><p>So I agree that playing with Multiball Camera: ON is a workaround for stuck cameras (at least on STTNG). The downside is that the multiball camera SUCKS. It messes up your angles for shots, and even during multiball it tends to repeatedly revert to your "normal" camera (when a ball hits a sinkhole in 2-ball multiball, it reverts to the 1-ball view until the ball in the ball is ejected). Sadly, switching the Multiball Camera option to ON *during* Final Frontier doesn't work (I tried - the view stays locked to the plunger).</p><p></p><p>My guess is that Farsight doesn't test "Multiball Camera: OFF" very much since it's not the default, but that's clearly where the camera bugs are manifesting.</p><p></p><p>Here's how I wish things worked:</p><p>* "Multiball Camera" is removed as an option (there's some dev/test time you can eliminate, Farsight!)</p><p>* In "Camera Locked" view, the camera does not change during multiball.</p><p>* In "Camera Free" view, the camera is locked to the standard full-screen view for that camera during multiball</p><p></p><p>It would make things simpler for players, simpler for Farsight, and eliminate bugs. Everyone wins.</p></blockquote><p></p>
[QUOTE="David Smith, post: 64693, member: 57"] Here's my experience with STTNG (iPad3, portrait view / camera 2, iOS 6): * Camera lock ON, Multiball Camera OFF: Camera gets stuck on plunger for Final Frontier EVERY TIME * Cameral lock OFF, Multiball Camera OFF: Camera gets stuck on plunger for Final Frontier EVERY TIME * Cameral lock OFF, Multiball Camera ON: When final frontier starts, camera moves to plunger for a couple of seconds and then reverts to normal multiball camera So I agree that playing with Multiball Camera: ON is a workaround for stuck cameras (at least on STTNG). The downside is that the multiball camera SUCKS. It messes up your angles for shots, and even during multiball it tends to repeatedly revert to your "normal" camera (when a ball hits a sinkhole in 2-ball multiball, it reverts to the 1-ball view until the ball in the ball is ejected). Sadly, switching the Multiball Camera option to ON *during* Final Frontier doesn't work (I tried - the view stays locked to the plunger). My guess is that Farsight doesn't test "Multiball Camera: OFF" very much since it's not the default, but that's clearly where the camera bugs are manifesting. Here's how I wish things worked: * "Multiball Camera" is removed as an option (there's some dev/test time you can eliminate, Farsight!) * In "Camera Locked" view, the camera does not change during multiball. * In "Camera Free" view, the camera is locked to the standard full-screen view for that camera during multiball It would make things simpler for players, simpler for Farsight, and eliminate bugs. Everyone wins. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Multiball cam ON = stuck camera workaround?
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