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Zen Studios
Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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<blockquote data-quote="Narc0lep5y" data-source="post: 296963" data-attributes="member: 5223"><p>Played the two free tables AFM and Noir, Free version limits you to classic mode for both so I couldn't test arcade physics. Not buying anything here since it doesn't transfer to Steam. </p><p></p><p>Graphics are slightly better, i like the full dmd on Noir but noticed my GPU and case fan was blowing rather loudly during gameplay which hasn't happened in a while. GPU runs at about 60C on FX3 with no fan noise and i was hitting 72/73 C with all fans blowing at full. 1440p high everything with RT (10600k + 3080 & 32gb) </p><p>It's early access. I expect some things especially with an Un-optimized Unreal Engine, as I've seen that in other early access UE4 games that I've played. They aren't cooking my GPU this hard though, so that's one to watch for immediate improvements.</p><p></p><p>Leaderboards are locked to table owners so you can hit 1th place (yes that's the way it's displayed) on your local high score but it wont go online unless you own the game. Using that logic you can kind of track who's bought (and played) tables so far. </p><p></p><p>The most interesting thing (to me) on the leaderboards was the Arcade mode leaderboards on the Williams packs. ToM had 4 players total on the arcade mode leaderboard, vs 38 in classic mode. AFM 6A, 53C. MM 5A, 47C. Indy was the biggest so far of the Williams titles with 10A, 67C. </p><p></p><p>Curse of the Mummy seems to be the most popular Zen Original at 10A/100C. I don't know if that 100 is a viewing cap or not. Every other Zen Original table was under 100 entries and there's no second page so I'm assuming for now it's not. Most of the older classics only have 20 or so entries which makes sense that the newer tables get the first plays and purchases. And Arcade physics isn't the thing for this crowd so far either. </p><p></p><p>...and my GPU is at 78 degrees now and I'm still in the menu. Just alt tabbing out to record leaderboard numbers. That's concerning for long play sessions. Definitely my biggest concern with this build so far.</p></blockquote><p></p>
[QUOTE="Narc0lep5y, post: 296963, member: 5223"] Played the two free tables AFM and Noir, Free version limits you to classic mode for both so I couldn't test arcade physics. Not buying anything here since it doesn't transfer to Steam. Graphics are slightly better, i like the full dmd on Noir but noticed my GPU and case fan was blowing rather loudly during gameplay which hasn't happened in a while. GPU runs at about 60C on FX3 with no fan noise and i was hitting 72/73 C with all fans blowing at full. 1440p high everything with RT (10600k + 3080 & 32gb) It's early access. I expect some things especially with an Un-optimized Unreal Engine, as I've seen that in other early access UE4 games that I've played. They aren't cooking my GPU this hard though, so that's one to watch for immediate improvements. Leaderboards are locked to table owners so you can hit 1th place (yes that's the way it's displayed) on your local high score but it wont go online unless you own the game. Using that logic you can kind of track who's bought (and played) tables so far. The most interesting thing (to me) on the leaderboards was the Arcade mode leaderboards on the Williams packs. ToM had 4 players total on the arcade mode leaderboard, vs 38 in classic mode. AFM 6A, 53C. MM 5A, 47C. Indy was the biggest so far of the Williams titles with 10A, 67C. Curse of the Mummy seems to be the most popular Zen Original at 10A/100C. I don't know if that 100 is a viewing cap or not. Every other Zen Original table was under 100 entries and there's no second page so I'm assuming for now it's not. Most of the older classics only have 20 or so entries which makes sense that the newer tables get the first plays and purchases. And Arcade physics isn't the thing for this crowd so far either. ...and my GPU is at 78 degrees now and I'm still in the menu. Just alt tabbing out to record leaderboard numbers. That's concerning for long play sessions. Definitely my biggest concern with this build so far. [/QUOTE]
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Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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