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Zen Studios
Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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<blockquote data-quote="Crawley" data-source="post: 296987" data-attributes="member: 2300"><p>So after the patch went back and ran the GPU monitoring again while playing Indy:</p><p></p><p>Max Temp (Before Patch + Ray Tracing): <strong>69</strong> (mainly sticking around 68)</p><p>Max Temp (After Patch + Ray Tracing)): <strong>65</strong> (Sticking around 64/65)</p><p>Max Temp Dying Light 2 (Ray Tracing): <strong>67</strong> (Mainly 65/66)</p><p>Max Temp (After Patch: No Ray Tracing): <strong>53</strong> (Sticking around 52/53)</p><p>Max Temp Elden Ring (No Ray Tracing): <strong>55</strong> (mainly fluctuating between 45-53)</p><p></p><p></p><p>Max Fan Speed(%) (Before Patch + Ray Tracing): <strong>79/82</strong> (mainly stick at that point)</p><p>Max Fan Speed(%) (After Patch + Ray Tracing)): <strong>76/80</strong> (mainly sticking at that point)</p><p>Max Fan Speed(%) Dying Light 2 (Ray Tracing): <strong>77 / 80</strong> (fluctuating between 75/80 and 77/80)</p><p>Max Fan Speed(%) (After Patch: No Ray Tracing):<strong>65 / 70 </strong>(mainly sticking at that point)</p><p>Max Fan Speed(%) Elden Ring: <strong>64/70 </strong>(mainly sticking at that point)</p><p></p><p></p><p>Max Fan Speed RPM (Before Patch + Ray Tracing): <strong>1999 / 2123</strong> (It's a bit all over the place but at the high end)</p><p>Max Fan Speed RPM (After Patch + Ray Tracing): <strong>1886 / 2042</strong> (A bit over the place but in that range)</p><p>Max Fan Speed RPM Dying Light 2 (Ray Tracing): <strong>1899 / 2045</strong> (A bit all over the place but in that range)</p><p>Max Fan Speed RPM (After Patch: No Ray Tracing): <strong>1406 / 1635</strong> (Typically a bit lower and as low as 1383 / 1609)</p><p>Max Fan Speed RPM Elden Ring: <strong>1390 / 1618 </strong>(Again a bit all over but still close to that range)</p><p></p><p></p><p>Max GPU Usage (Before Patch + Ray Tracing): <strong>100</strong> (Stayed at 100 once I got in the app until I closed it)</p><p>Max GPU Usage (After Patch + Ray Tracing): <strong>100</strong> (But mainly sticking at 94/95)</p><p>Max GPU Usage Dying Light 2 (Ray Tracing On): <strong>100</strong> (Mainly 99 and 100 but sometimes dropping to 95)</p><p>Max GPU Usage (After Patch): (After Patch: No Ray Tracing): <strong>46</strong> (Mainly between 43-46)</p><p>Max GPU Usage Elden Ring: <strong>60</strong> (A bit all over the place, as low as 23 but mainly stayed in the 50s)</p><p></p><p></p><p>Should mention this is with Ray Tracing on, which is an intensive process.</p><p></p><p>But a bit of an improvement after the patch with it being a bit less power hungry.</p><p></p><p>Updated: Added GPU monitor info without ray tracing on. And added Elden Ring numbers, which also does not have Ray Tracing. </p><p></p><p>So shows ray tracing is a power hog - which it probably is like that for any game that has it enabled. Without ray tracing enabled there's a big drop in everything, fan speed, GPU temp, and usage. It matches closer with Elden Rings numbers which does not have ray tracing.</p><p></p><p>Updated 2: Added Dying Light 2 with Ray Tracing numbers. Can see with that option on the temp and other numbers are par for the course. With the latest patch Pinball FX is slightly less intensive. GPU Temperatures are more than fine. So I'd say this is about what to expect from most apps that run ray tracing. A nothing burger for concerns.</p></blockquote><p></p>
[QUOTE="Crawley, post: 296987, member: 2300"] So after the patch went back and ran the GPU monitoring again while playing Indy: Max Temp (Before Patch + Ray Tracing): [B]69[/B] (mainly sticking around 68) Max Temp (After Patch + Ray Tracing)): [B]65[/B] (Sticking around 64/65) Max Temp Dying Light 2 (Ray Tracing): [B]67[/B] (Mainly 65/66) Max Temp (After Patch: No Ray Tracing): [B]53[/B] (Sticking around 52/53) Max Temp Elden Ring (No Ray Tracing): [B]55[/B] (mainly fluctuating between 45-53) Max Fan Speed(%) (Before Patch + Ray Tracing): [B]79/82[/B] (mainly stick at that point) Max Fan Speed(%) (After Patch + Ray Tracing)): [B]76/80[/B] (mainly sticking at that point) Max Fan Speed(%) Dying Light 2 (Ray Tracing): [B]77 / 80[/B] (fluctuating between 75/80 and 77/80) Max Fan Speed(%) (After Patch: No Ray Tracing):[B]65 / 70 [/B](mainly sticking at that point) Max Fan Speed(%) Elden Ring: [B]64/70 [/B](mainly sticking at that point) Max Fan Speed RPM (Before Patch + Ray Tracing): [B]1999 / 2123[/B] (It's a bit all over the place but at the high end) Max Fan Speed RPM (After Patch + Ray Tracing): [B]1886 / 2042[/B] (A bit over the place but in that range) Max Fan Speed RPM Dying Light 2 (Ray Tracing): [B]1899 / 2045[/B] (A bit all over the place but in that range) Max Fan Speed RPM (After Patch: No Ray Tracing): [B]1406 / 1635[/B] (Typically a bit lower and as low as 1383 / 1609) Max Fan Speed RPM Elden Ring: [B]1390 / 1618 [/B](Again a bit all over but still close to that range) Max GPU Usage (Before Patch + Ray Tracing): [B]100[/B] (Stayed at 100 once I got in the app until I closed it) Max GPU Usage (After Patch + Ray Tracing): [B]100[/B] (But mainly sticking at 94/95) Max GPU Usage Dying Light 2 (Ray Tracing On): [B]100[/B] (Mainly 99 and 100 but sometimes dropping to 95) Max GPU Usage (After Patch): (After Patch: No Ray Tracing): [B]46[/B] (Mainly between 43-46) Max GPU Usage Elden Ring: [B]60[/B] (A bit all over the place, as low as 23 but mainly stayed in the 50s) Should mention this is with Ray Tracing on, which is an intensive process. But a bit of an improvement after the patch with it being a bit less power hungry. Updated: Added GPU monitor info without ray tracing on. And added Elden Ring numbers, which also does not have Ray Tracing. So shows ray tracing is a power hog - which it probably is like that for any game that has it enabled. Without ray tracing enabled there's a big drop in everything, fan speed, GPU temp, and usage. It matches closer with Elden Rings numbers which does not have ray tracing. Updated 2: Added Dying Light 2 with Ray Tracing numbers. Can see with that option on the temp and other numbers are par for the course. With the latest patch Pinball FX is slightly less intensive. GPU Temperatures are more than fine. So I'd say this is about what to expect from most apps that run ray tracing. A nothing burger for concerns. [/QUOTE]
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Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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