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Zen Studios
Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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<blockquote data-quote="trash80" data-source="post: 296990" data-attributes="member: 7578"><p>Regarding the Williams tables in Pinball FX. The physics are somewhere in-between the 'standard' Zen physics and the Classic (Arcade) physics from FX3 Williams tables. Tables from Vol 1 - 3, like Medieval Madness and Attack from Mars, feel very similar (albeit slower) to the Classic Arcade (not Tournament) physics, while the tables from later volumes feel like a regression in the physics when compared to their FX3 counterpart. Overall, I suppose it is nice to have the Williams physics all be basically the same now, but in the process, some of the tables now feel neutered. I think many people that preferred the Classic Tournament mode will be disappointed as all the tables will now feel like easy mode.</p><p></p><p>Many of the Williams tables now have a distortion in the ROM emulation sound playback and table volume isn't leveled from one table to the next. And I'm afraid these emulation issues will remain with us for a very long time. Speaking of emulation, pretty much all the bugs in the FX3 version have carried over. There are also many other minor bugs and things (like the Water Animation playing on the ramp in Black Rose even with the extra Zen visuals turned off, etc.) that I attribute to oversight and the forced release to meet the March deadline.</p><p></p><p>The new physics on the Zen Originals is a mixed bag. It really depends on the vintage of the table. The three new tables feel pretty good since they were designed with these physics in mind, but they are still nothing like playing the Williams physics. The table slope is still too low, and the widebody nature of these tables creates quite slow and horizontal gameplay that is still guaranteed to generate hour+ long ball times. The older Zen originals just feel weird overall, and while some do work better than others, there will still be mainly two camps of users; Zen Original fans and Williams fans, and I don't think the "Pro Physics" is going to convert many people. </p><p></p><p>For those hoping that physics and playability aspects change in the future, don't get your hopes up. The current physics parameters are here to stay since Zen doesn't want numerous iterations of physics like with what happened in FX3.</p><p></p><p>The menus and lobby are not ready for primetime. There is extreme CPU and GPU usage while in the lobby, and filters reset after each table is played. Hopefully, these things get worked out soon.</p><p></p><p>Graphics. Overall, the game rendering is crisper. With RT on it certainly looks better than FX3. With it off, it is just a darker (adjust the gamma) version of FX3. HDR doesn't seem to work correctly yet, so I won't comment on that. </p><p></p><p>Flipper lag. I haven't experienced any with V-Sync on, or off, while using an Xbox One controller.</p><p></p><p>If you're on the fence and don't hate Epic, maybe buy $10 in tickets (no comment as that is another discussion) and buy your favorite Williams tables and see for yourself. Otherwise, I think waiting until this releases on Steam is probably the best course of action for most of us.</p></blockquote><p></p>
[QUOTE="trash80, post: 296990, member: 7578"] Regarding the Williams tables in Pinball FX. The physics are somewhere in-between the 'standard' Zen physics and the Classic (Arcade) physics from FX3 Williams tables. Tables from Vol 1 - 3, like Medieval Madness and Attack from Mars, feel very similar (albeit slower) to the Classic Arcade (not Tournament) physics, while the tables from later volumes feel like a regression in the physics when compared to their FX3 counterpart. Overall, I suppose it is nice to have the Williams physics all be basically the same now, but in the process, some of the tables now feel neutered. I think many people that preferred the Classic Tournament mode will be disappointed as all the tables will now feel like easy mode. Many of the Williams tables now have a distortion in the ROM emulation sound playback and table volume isn't leveled from one table to the next. And I'm afraid these emulation issues will remain with us for a very long time. Speaking of emulation, pretty much all the bugs in the FX3 version have carried over. There are also many other minor bugs and things (like the Water Animation playing on the ramp in Black Rose even with the extra Zen visuals turned off, etc.) that I attribute to oversight and the forced release to meet the March deadline. The new physics on the Zen Originals is a mixed bag. It really depends on the vintage of the table. The three new tables feel pretty good since they were designed with these physics in mind, but they are still nothing like playing the Williams physics. The table slope is still too low, and the widebody nature of these tables creates quite slow and horizontal gameplay that is still guaranteed to generate hour+ long ball times. The older Zen originals just feel weird overall, and while some do work better than others, there will still be mainly two camps of users; Zen Original fans and Williams fans, and I don't think the "Pro Physics" is going to convert many people. For those hoping that physics and playability aspects change in the future, don't get your hopes up. The current physics parameters are here to stay since Zen doesn't want numerous iterations of physics like with what happened in FX3. The menus and lobby are not ready for primetime. There is extreme CPU and GPU usage while in the lobby, and filters reset after each table is played. Hopefully, these things get worked out soon. Graphics. Overall, the game rendering is crisper. With RT on it certainly looks better than FX3. With it off, it is just a darker (adjust the gamma) version of FX3. HDR doesn't seem to work correctly yet, so I won't comment on that. Flipper lag. I haven't experienced any with V-Sync on, or off, while using an Xbox One controller. If you're on the fence and don't hate Epic, maybe buy $10 in tickets (no comment as that is another discussion) and buy your favorite Williams tables and see for yourself. Otherwise, I think waiting until this releases on Steam is probably the best course of action for most of us. [/QUOTE]
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Pinball FX (4)
Multiple FX Pinball announcements today, plus first looks!
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