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Farsight Studios
The Pinball Arcade / Farsight Studios
Music loop playback gap issues
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<blockquote data-quote="jaredmorgs" data-source="post: 11640" data-attributes="member: 459"><p>This issue seems to affect the ball launch music mostly, because this music is usually a short loop.</p><p></p><p><span style="font-size: 12px">Problem</span></p><p></p><p>When you start a game, and don't launch the ball immediately, you can hear a noticeable gap when the "launch ball" music finishes and restarts. </p><p></p><p><span style="font-size: 12px">Reproducable</span></p><p></p><p>100%.</p><p></p><p>It affects all devices in my signature, as well as reports from other users on iOS.</p><p></p><p><span style="font-size: 12px">Steps to reproduce</span></p><p></p><ol> <li data-xf-list-type="ol">Start a new game (CV or MB are good targets for this).</li> <li data-xf-list-type="ol">Leave the ball in the shooter lane until the music loops (usually about 5-10 seconds)</li> <li data-xf-list-type="ol">Observe what happens at the point the music loops.</li> </ol><p></p><p><span style="font-size: 12px">Actual behavior</span></p><p></p><p>The music restarts, but a noticeable break in the music (called a "gap" in music terms) is observed when the loop finishes and starts again.</p><p></p><p><span style="font-size: 12px">Expected behavior</span></p><p></p><p>The music loops seamlessly without an audible playback gap, until you launch the ball.</p><p></p><p><span style="font-size: 12px">Workaround</span></p><p></p><p>No workaround exists.</p><p></p><p><span style="font-size: 12px">Thoughts</span></p><p></p><p>This does not happen in the actual pinball games, so I can only assume it is a bug in the emulation Farsight uses, or a technical limitation of the playback software in the ROM emulation.</p><p></p><p>I'll raise this formally in an email to support@ so it can be officially tracked. Any responses will be copied into this thread for tracking.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 11640, member: 459"] This issue seems to affect the ball launch music mostly, because this music is usually a short loop. [SIZE=3]Problem[/SIZE] When you start a game, and don't launch the ball immediately, you can hear a noticeable gap when the "launch ball" music finishes and restarts. [SIZE=3]Reproducable[/SIZE] 100%. It affects all devices in my signature, as well as reports from other users on iOS. [SIZE=3]Steps to reproduce[/SIZE] [LIST=1] [*]Start a new game (CV or MB are good targets for this). [*]Leave the ball in the shooter lane until the music loops (usually about 5-10 seconds) [*]Observe what happens at the point the music loops. [/LIST] [SIZE=3]Actual behavior[/SIZE] The music restarts, but a noticeable break in the music (called a "gap" in music terms) is observed when the loop finishes and starts again. [SIZE=3]Expected behavior[/SIZE] The music loops seamlessly without an audible playback gap, until you launch the ball. [SIZE=3]Workaround[/SIZE] No workaround exists. [SIZE=3]Thoughts[/SIZE] This does not happen in the actual pinball games, so I can only assume it is a bug in the emulation Farsight uses, or a technical limitation of the playback software in the ROM emulation. I'll raise this formally in an email to support@ so it can be officially tracked. Any responses will be copied into this thread for tracking. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Music loop playback gap issues
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