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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="vikingerik" data-source="post: 238975" data-attributes="member: 3745"><p>This isn't true. The same tables have exactly the same railroads before 3.0 as after. Things like Ripley's catching from the continent scoop eject, TZ shooting from a lock eject to ricochet off the upper-left flipper into the piano, STTNG where a rolling shot from the left popper never quite makes it into the lock, Flight 2000 the super-long railroad from the top eject off a dropped drop target and the center post into the right inlane. There was no change in any of this behavior. If anything had changed on weight or bounciness, these same railroads wouldn't work. But they still do.</p><p></p><p>The behavior does differ table to table. Early tables like CV feel floaty, later tables like Addams feel heavier. But those are parameters (slope, friction, gravity) specific to each table that were never changed after that table's release for 2.0 or 3.0 or anything else. CV never got any less floaty. The proof is that the railroad from the ringmaster eject still behaves identically (guaranteed catch on the right) before and after 3.0.</p><p></p><p>3.0 didn't do anything besides enable drop and live catches by way of some canned conditionals. People are good at fooling themselves into thinking the feel is different, but they're comparing new tables to old and not an old table to itself.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 238975, member: 3745"] This isn't true. The same tables have exactly the same railroads before 3.0 as after. Things like Ripley's catching from the continent scoop eject, TZ shooting from a lock eject to ricochet off the upper-left flipper into the piano, STTNG where a rolling shot from the left popper never quite makes it into the lock, Flight 2000 the super-long railroad from the top eject off a dropped drop target and the center post into the right inlane. There was no change in any of this behavior. If anything had changed on weight or bounciness, these same railroads wouldn't work. But they still do. The behavior does differ table to table. Early tables like CV feel floaty, later tables like Addams feel heavier. But those are parameters (slope, friction, gravity) specific to each table that were never changed after that table's release for 2.0 or 3.0 or anything else. CV never got any less floaty. The proof is that the railroad from the ringmaster eject still behaves identically (guaranteed catch on the right) before and after 3.0. 3.0 didn't do anything besides enable drop and live catches by way of some canned conditionals. People are good at fooling themselves into thinking the feel is different, but they're comparing new tables to old and not an old table to itself. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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