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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="Ben Logan" data-source="post: 238997" data-attributes="member: 5468"><p>I may be betraying my ignorance here, but the whole concept of preprogrammed "ball-paths" seems to be part of the problem. I don't know much about video game development, but I do know something about how rock and roll recording gear is emulated in digital form: In the higher end products, analog components that make up a whole piece of real gear (like a real life tube guitar amplifier) are modeled piece by piece. The power supply, the tubes, the speaker, etc., are all digitally modeled. What you end up with in the end is a piece of software that is capable of reproducing the "non-linearities," the pleasant surprises that take place with real world gear. In this way, things aren't predictable. You're often thrown for a loop. In digital modeled analog synths, oscillators often drift a bit out of tune like the real thing, eg. </p><p></p><p>I would think TPA would model ball physics, set up collidables like rubbers and bash toys, and ramps, and then "set the ball free" to roam wild in that environment. The idea of preset shot paths and railroad playfield returns to flippers is a little depressing. </p><p></p><p>Then again, maybe I'm misunderstanding.</p></blockquote><p></p>
[QUOTE="Ben Logan, post: 238997, member: 5468"] I may be betraying my ignorance here, but the whole concept of preprogrammed "ball-paths" seems to be part of the problem. I don't know much about video game development, but I do know something about how rock and roll recording gear is emulated in digital form: In the higher end products, analog components that make up a whole piece of real gear (like a real life tube guitar amplifier) are modeled piece by piece. The power supply, the tubes, the speaker, etc., are all digitally modeled. What you end up with in the end is a piece of software that is capable of reproducing the "non-linearities," the pleasant surprises that take place with real world gear. In this way, things aren't predictable. You're often thrown for a loop. In digital modeled analog synths, oscillators often drift a bit out of tune like the real thing, eg. I would think TPA would model ball physics, set up collidables like rubbers and bash toys, and ramps, and then "set the ball free" to roam wild in that environment. The idea of preset shot paths and railroad playfield returns to flippers is a little depressing. Then again, maybe I'm misunderstanding. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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