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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="vikingerik" data-source="post: 239020" data-attributes="member: 3745"><p>Here's what I think happened. I think they intended to retrofit the finer flipper behavior that we see on new tables into the older ones. That would require table-by-table tweaking to make sure all the shots were still makeable. And then I think they never did that, but just retrofitted only the drop and live catches (because that didn't need table-by-table tweaking because it doesn't affect shooting), and decided to call that "Physics 3.0" anyway. And people believed that and never realized Farsight didn't follow through with the earlier intent because nobody studies railroads in the depth that I do.</p><p></p><p></p><p></p><p></p><p>This I agree with. But only new tables since Xenon behave that way. The bounciness was never changed in old tables pre-Xenon*. The proof is that the same railroads still exist.</p><p></p><p>In other words, "Physics 3.0" consists of both drop/live catches and tweaks to flipper smoothness and bounciness. Only the former got applied to the old tables. But Farsight has been claiming "3.0 on all tables" even though that only includes the catches and not other tweaks. That's why I'm skeptical of any promise for "physics 4.0" meaning anything for older tables because 3.0 really didn't.</p><p></p><p>And also, Farsight did adjust a number of older tables to fix impossible shots like AFM's right ramp. This doesn't have anything to do with either the catches or flipper tweaks of 3.0, but people conflate it because it happened around the same time.</p><p></p><p>*Except for maybe Addams Family. I seem to remember Farsight specifically mentioning 3.0 physics in Addams before applying them to all tables. Addams may have gotten the real 3.0 flipper tweaks, but no other pre-Xenon table ever did. (I don't have any evidence on railroads from Addams pre or post Xenon release.)</p><p></p><p></p><p></p><p></p><p>I'm not convinced. It doesn't look like it bounces any more off the flippers. It kinda looks like it does drop faster, but by a small enough margin that the perception could be attributable to differences in frame rate or lighting or video capturing or whatever between the platforms. It's also hard to really tell because both of those players mostly whack at the ball instead of ever letting it bounce.</p><p></p><p>I'll believe it if there's solid evidence from well-defined railroad conditions. Show me an eject that bounces differently on different versions or platforms (ideally on something other than Addams), and we'll need to see it a few times to account for eject variability. Do we have that in these or any other videos?</p></blockquote><p></p>
[QUOTE="vikingerik, post: 239020, member: 3745"] Here's what I think happened. I think they intended to retrofit the finer flipper behavior that we see on new tables into the older ones. That would require table-by-table tweaking to make sure all the shots were still makeable. And then I think they never did that, but just retrofitted only the drop and live catches (because that didn't need table-by-table tweaking because it doesn't affect shooting), and decided to call that "Physics 3.0" anyway. And people believed that and never realized Farsight didn't follow through with the earlier intent because nobody studies railroads in the depth that I do. This I agree with. But only new tables since Xenon behave that way. The bounciness was never changed in old tables pre-Xenon*. The proof is that the same railroads still exist. In other words, "Physics 3.0" consists of both drop/live catches and tweaks to flipper smoothness and bounciness. Only the former got applied to the old tables. But Farsight has been claiming "3.0 on all tables" even though that only includes the catches and not other tweaks. That's why I'm skeptical of any promise for "physics 4.0" meaning anything for older tables because 3.0 really didn't. And also, Farsight did adjust a number of older tables to fix impossible shots like AFM's right ramp. This doesn't have anything to do with either the catches or flipper tweaks of 3.0, but people conflate it because it happened around the same time. *Except for maybe Addams Family. I seem to remember Farsight specifically mentioning 3.0 physics in Addams before applying them to all tables. Addams may have gotten the real 3.0 flipper tweaks, but no other pre-Xenon table ever did. (I don't have any evidence on railroads from Addams pre or post Xenon release.) I'm not convinced. It doesn't look like it bounces any more off the flippers. It kinda looks like it does drop faster, but by a small enough margin that the perception could be attributable to differences in frame rate or lighting or video capturing or whatever between the platforms. It's also hard to really tell because both of those players mostly whack at the ball instead of ever letting it bounce. I'll believe it if there's solid evidence from well-defined railroad conditions. Show me an eject that bounces differently on different versions or platforms (ideally on something other than Addams), and we'll need to see it a few times to account for eject variability. Do we have that in these or any other videos? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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