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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="Tann" data-source="post: 239063" data-attributes="member: 2327"><p>Oh boy, thanks for this informative post, vikingerik. Your theory seems totally possible, knowing Farsight tendency to make false promises.</p><p></p><p>Well, if the the Physics 3.0 just adds live catch & tip passes on older tables, not improving the flipper rubber bounciness (like on the post-Xenon tables), this is REALLY REALLY DISAPPOINTING. </p><p></p><p>So basically, T2 ball physics on flippers is still crappy, even with 3.0?</p><p></p><p></p><p></p><p></p><p>Given your theory above, yeah, it seems the bounciness is the same. For the speed drop, I'm pretty convinced there's a difference, as there's a noticeable difference when I play a post-Xenon table on PS3 (well, post-Cyclone to be more precise) that has 3.0, and then an older table. The ball gains definitely some velocity when it drops from the top of the table (it's the first thing I notice/feel when playing a recent table), whereas it has a constant drop speed on older tables.</p><p></p><p>The question now, is to know if this "drop speed variation" has been implemented on older tables along with 3.0, other than TAF (which seems to be a special case, given what you said).</p><p></p><p>EDIT: well...</p><p></p><p>Monster Bash PC: <a href="https://www.youtube.com/watch?v=fhTqsXywixI&t=2m58s" target="_blank">https://www.youtube.com/watch?v=fhTqsXywixI&t=2m58s</a></p><p>Monster Bash PS4: <a href="https://www.youtube.com/watch?v=RgB5dkwQyqc&t=9m29s" target="_blank">https://www.youtube.com/watch?v=RgB5dkwQyqc&t=9m29s</a></p><p></p><p>On PC, the ball is as floaty as it is with old physics on PS4. When it goes out the right orbit (coming from the bumpers), the ball does not gain speed when it drops toward the flippers. It's like the ball "slides" rather than "rolls", without gaining some drop speed. </p><p></p><p></p><p></p><p>No need, I'm totally agree with you about the ball paths. It's the same thing, wether it's 3.0 or old physics.</p></blockquote><p></p>
[QUOTE="Tann, post: 239063, member: 2327"] Oh boy, thanks for this informative post, vikingerik. Your theory seems totally possible, knowing Farsight tendency to make false promises. Well, if the the Physics 3.0 just adds live catch & tip passes on older tables, not improving the flipper rubber bounciness (like on the post-Xenon tables), this is REALLY REALLY DISAPPOINTING. So basically, T2 ball physics on flippers is still crappy, even with 3.0? Given your theory above, yeah, it seems the bounciness is the same. For the speed drop, I'm pretty convinced there's a difference, as there's a noticeable difference when I play a post-Xenon table on PS3 (well, post-Cyclone to be more precise) that has 3.0, and then an older table. The ball gains definitely some velocity when it drops from the top of the table (it's the first thing I notice/feel when playing a recent table), whereas it has a constant drop speed on older tables. The question now, is to know if this "drop speed variation" has been implemented on older tables along with 3.0, other than TAF (which seems to be a special case, given what you said). EDIT: well... Monster Bash PC: [url]https://www.youtube.com/watch?v=fhTqsXywixI&t=2m58s[/url] Monster Bash PS4: [url]https://www.youtube.com/watch?v=RgB5dkwQyqc&t=9m29s[/url] On PC, the ball is as floaty as it is with old physics on PS4. When it goes out the right orbit (coming from the bumpers), the ball does not gain speed when it drops toward the flippers. It's like the ball "slides" rather than "rolls", without gaining some drop speed. No need, I'm totally agree with you about the ball paths. It's the same thing, wether it's 3.0 or old physics. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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