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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="Zaphod77" data-source="post: 239102" data-attributes="member: 2101"><p>Honestly most sims try to simulate the wildness by randomizing the subframes.</p><p></p><p>A literally impossible tpa shot is when the ball simply goes from too early to too late during one physics frame.</p><p></p><p>The only real solution is to have more physics frames. Having more visible frames helps some with that.</p><p></p><p>Pro pinball doesn't have a fully emergent physics engine. it never did at least before the re dos. They just did a better job cheating and tweaking then everyone else did. But anyone who played the web knows how to easily repeatedly shoot orbits by holding the left flipper up after the shot, then not waiting for the trap before shooting the orbit again. </p><p></p><p>We are also limited by timer resolution which simply isn't the best on mobile which is why mobile is so much more difficult. Because less shots are possible from a physics standpoint due to less timer resolution, they have to tweak differently to make it possible at all.</p><p></p><p>It's been as issue with digital pinball since day one. assuming that tpa does include subframes, shots that require subframe accuracy are much harder then ones that simply require frame accuracy. Funhouse trap door from hidden hallway is a one subframe shot in PC tpa, or was before it was tweaked.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 239102, member: 2101"] Honestly most sims try to simulate the wildness by randomizing the subframes. A literally impossible tpa shot is when the ball simply goes from too early to too late during one physics frame. The only real solution is to have more physics frames. Having more visible frames helps some with that. Pro pinball doesn't have a fully emergent physics engine. it never did at least before the re dos. They just did a better job cheating and tweaking then everyone else did. But anyone who played the web knows how to easily repeatedly shoot orbits by holding the left flipper up after the shot, then not waiting for the trap before shooting the orbit again. We are also limited by timer resolution which simply isn't the best on mobile which is why mobile is so much more difficult. Because less shots are possible from a physics standpoint due to less timer resolution, they have to tweak differently to make it possible at all. It's been as issue with digital pinball since day one. assuming that tpa does include subframes, shots that require subframe accuracy are much harder then ones that simply require frame accuracy. Funhouse trap door from hidden hallway is a one subframe shot in PC tpa, or was before it was tweaked. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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