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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 239753" data-attributes="member: 4106"><p>A lot of it is down to the enforced 60Hz cycle. If you increase the speed of the cycle, you can get more "transfer points" on the flipper. What I understand from that table above is that there are only really 10 shots available from the upper flipper in Fun House. The actual outcome of those shots will depend on the ball speed (typically, if it's come all the way round from the plunger, from a full orbit shot through the bumpers, as a release from the secret passageway, or a release from Rudy).</p><p></p><p>What they tweaked looks like the angle the ball comes off the flipper (relative to...? the flipper? a certain axis?) plus the bounciness of the flipper. Thus potentially making the lock->trapdoor shot more possible.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 239753, member: 4106"] A lot of it is down to the enforced 60Hz cycle. If you increase the speed of the cycle, you can get more "transfer points" on the flipper. What I understand from that table above is that there are only really 10 shots available from the upper flipper in Fun House. The actual outcome of those shots will depend on the ball speed (typically, if it's come all the way round from the plunger, from a full orbit shot through the bumpers, as a release from the secret passageway, or a release from Rudy). What they tweaked looks like the angle the ball comes off the flipper (relative to...? the flipper? a certain axis?) plus the bounciness of the flipper. Thus potentially making the lock->trapdoor shot more possible. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Discussion - Stern Pinball
New Stern Pinball Arcade: AC/DC Kickstarter is FULLY FUNDED!!!
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