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Farsight Studios
The Pinball Arcade / Farsight Studios
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New Tables Fun
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<blockquote data-quote="WhiteChocolate" data-source="post: 223859" data-attributes="member: 4374"><p><strong>yeah, "new tables" FUN!!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></strong></p><p></p><p>CYCLONE: can't say it's a favorite new one off the bat, but it is a ginchy one for an older machine (happy that TPA gives these their day, as i'd missed so many older machines). somehow reminds me a bit of nordman's "dr. dude" and "party zone" in play and rampage ("it's an oursler!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />; it also seems a vague future inspiration for "funhouse"... nothing more evil that clowns and circuses! lol! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and that flipper-clown sure looks a wee bit manic lol ;0...</p><p></p><p>deceptively slow; it is one of those tables that if you don't keep your mind on the ball while it's rolling, it's liable to get grabbed by the sides or SDTM before you know it. nice when you figure out that the upper lightbank (usually for bonus multipliers on more recent machines) gets you thirty secs of double scoring... gets your game to that next level of high scores pretty quickly!</p><p></p><p>XENON: i know the other hardcores here rip on it, but i really like this one - simplicity in the play of it (good starter tables for beginners, and sometimes you just want a nice, simple table to pass the time with); nifty and slightly sexy theme done up in a really nice "heavy metal" style (maybe an inspirational predecesor to "bride of pinbot"?); lots of room to bat the ball(s) around (though that seems to be a big complaint about it - i understand in modern terms, it's "wasted space"*). besides, when i see tables like these that i know i saw growing up, but rarely or if ever got to play, it just warms my heart! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>funny bumper-zone up top-middle - i suppose a number of other tables have this trait, but it seems like xenon's set of bumpers can hold onto the ball an unusually long time, often bouncing back up into that drop-catch dimple above, just over and over and over again - one ball i launched spent at least the first thirty seconds up there, which seemed ilke a looooong time especially right off the bat... i kinda mentally shelf that with LCA's "bad/not great initial launch areas" behavior... ;0 (LCA's "ready aim draw" thing almost every time after launch, though, is much, much more annoying, to the point that it kills that table!)</p><p></p><p>not having read all (or any!) of the rules as usual, i noticed a couple questionable things that seemed in the "bug or feature" dept. - during multiball, i somehow got one ball all the way left-up into the upper loop, and then -past- the chute-gate (i presume there's a chute-gate; seems to be one all the time otherwise) - and back down to rest upon the plunger! so i played out the rest of the remaining ball; when that drained, the table waited for me to replunge the saved ball... rest of that round played out normally. is that normal behavior?</p><p></p><p>also potentially buggy; once i got past 500k or so, i started getting the "extra ball/game" spanks three/four-plus times per ball! however, i only got one actual EB to play (which felt about right anyways) - something seemed to be triggering off a lot of extra cab-slap sound fx...</p><p></p><p>the backglass of xenon had one of those "infinity mirror" effects to it, didn't it? i don't know if that's easily replicable in tpa; would be obviously too much c/gpu effort to render that live! and probably a bit too much effort for just one table to jimmy up a prebake process for that... too bad! anyhow, i just think it's a snazzy machine, for an older one. i think it's a fun play (or, to stretch for argument's sake, "it's not an un-fun table!" ;0)</p><p></p><p>JACK-BOT: not much i can say about it, other than "good! better than pin-bot"... for some reason, i'd always been a bit cool on the "bot" series, though there's no arguing they're popular plays ("bride" of course being a bit of a hoot for its whacked-out goals and scoring, but other than its theme, i don't find it a terribly fun play). i didn't look up any viddys of it before its TPA release, so i was surprised (and a bit disappointed) that it isn't all that different in layout from the original pinbot, but that's just me... perhaps a good example of a "good 'nuff" table getting a revisit and a polish! card-shark robots... who woulda thunk it?? ;0 ("futurama?" "jack-bot did it!" lol!)</p><p></p><p>RED & TED'S ROAD SHOW: another great table i never even knew existed before TPA - thanks farsight!! :0 and one of my new faves, perhaps my #1 fave now in TPA... already got it on iOS, but couldn't wait for the ps3 just to have a bit more nudge control. haven't had much time to play it yet, but having some nudge'll help make a big diff in my scores, i bet. nothing much else to say about it, other than "it's pinball awesomeness," and my new favorite lawlor!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>SAFE CRACKER: and on with the lawlor (all hail lawlor! ;0) - SC is fast becoming a strange, different #2 favorite for me... and thanks to the magic token collection, i'll probably play it a lot to try to get them all! "experimental" tables don't get a good rep here ("goin' nuts," anyone? ;0) - but this one seems like another "lost goodie" that could start getting some love now.</p><p></p><p>the "one ball till sudden death" rule isn't all that difficult to deal with once you get a handle on playing/handling the table (no "goin' nuts" feel to that, thankfully!), and the backglass boardgame is actually very fun compared to just being a different take on the "video mode" - although there never feels like much skill involved in it, just like most dice-rollers (it'd be nice if it had a bit more challenge to the different landed spaces, perhaps even revert to the pb field for awhile while leaving your boardgame position in place till you get back up there - that'd throw off the magic token "scoring" though).</p><p></p><p>it seems like there's a lot to talk about with this table, its diffs and unique take on a fun pb table - it didn't completely turn over the pb landscape (and probably shouldn't! - i'm not sure i'd like if suddenly every manufacturer started doing "one ball on timer only" kinds of rules; lol - would be a nightmare!), but this table tried to do at least three things out of the ordinary (timed play, backglass play, magic tokens), and at least in virtual form, all three really, really, REALLY work out well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (but maybe probaqbly these three diffs made it an unfavorable real-world play - i wonder how the machine worked in the RW with the tokens; were there really only 28 or so unique tokens per machine?? so, if people walked away and never came back to spend them for the "assault on the vault," that meant those tokens were gone for good? how'd they deal with that?)</p><p></p><p>*p.s. lol, now i've got a great idea for a new pb table: "WASTED SPACE" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />...</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>another p.p.s. hehe! ;0 what -is- up with that wasted space up top?? forum error?? i didn't notice till i tried to post just now... have fun!!! :0 (okay, weird - now that extra space i saw up forum is gone... what up with that?? ;0 wish i had a screenshot of that...)</p></blockquote><p></p>
[QUOTE="WhiteChocolate, post: 223859, member: 4374"] [b]yeah, "new tables" FUN!!!! :)[/b] CYCLONE: can't say it's a favorite new one off the bat, but it is a ginchy one for an older machine (happy that TPA gives these their day, as i'd missed so many older machines). somehow reminds me a bit of nordman's "dr. dude" and "party zone" in play and rampage ("it's an oursler!" :); it also seems a vague future inspiration for "funhouse"... nothing more evil that clowns and circuses! lol! :) and that flipper-clown sure looks a wee bit manic lol ;0... deceptively slow; it is one of those tables that if you don't keep your mind on the ball while it's rolling, it's liable to get grabbed by the sides or SDTM before you know it. nice when you figure out that the upper lightbank (usually for bonus multipliers on more recent machines) gets you thirty secs of double scoring... gets your game to that next level of high scores pretty quickly! XENON: i know the other hardcores here rip on it, but i really like this one - simplicity in the play of it (good starter tables for beginners, and sometimes you just want a nice, simple table to pass the time with); nifty and slightly sexy theme done up in a really nice "heavy metal" style (maybe an inspirational predecesor to "bride of pinbot"?); lots of room to bat the ball(s) around (though that seems to be a big complaint about it - i understand in modern terms, it's "wasted space"*). besides, when i see tables like these that i know i saw growing up, but rarely or if ever got to play, it just warms my heart! :) funny bumper-zone up top-middle - i suppose a number of other tables have this trait, but it seems like xenon's set of bumpers can hold onto the ball an unusually long time, often bouncing back up into that drop-catch dimple above, just over and over and over again - one ball i launched spent at least the first thirty seconds up there, which seemed ilke a looooong time especially right off the bat... i kinda mentally shelf that with LCA's "bad/not great initial launch areas" behavior... ;0 (LCA's "ready aim draw" thing almost every time after launch, though, is much, much more annoying, to the point that it kills that table!) not having read all (or any!) of the rules as usual, i noticed a couple questionable things that seemed in the "bug or feature" dept. - during multiball, i somehow got one ball all the way left-up into the upper loop, and then -past- the chute-gate (i presume there's a chute-gate; seems to be one all the time otherwise) - and back down to rest upon the plunger! so i played out the rest of the remaining ball; when that drained, the table waited for me to replunge the saved ball... rest of that round played out normally. is that normal behavior? also potentially buggy; once i got past 500k or so, i started getting the "extra ball/game" spanks three/four-plus times per ball! however, i only got one actual EB to play (which felt about right anyways) - something seemed to be triggering off a lot of extra cab-slap sound fx... the backglass of xenon had one of those "infinity mirror" effects to it, didn't it? i don't know if that's easily replicable in tpa; would be obviously too much c/gpu effort to render that live! and probably a bit too much effort for just one table to jimmy up a prebake process for that... too bad! anyhow, i just think it's a snazzy machine, for an older one. i think it's a fun play (or, to stretch for argument's sake, "it's not an un-fun table!" ;0) JACK-BOT: not much i can say about it, other than "good! better than pin-bot"... for some reason, i'd always been a bit cool on the "bot" series, though there's no arguing they're popular plays ("bride" of course being a bit of a hoot for its whacked-out goals and scoring, but other than its theme, i don't find it a terribly fun play). i didn't look up any viddys of it before its TPA release, so i was surprised (and a bit disappointed) that it isn't all that different in layout from the original pinbot, but that's just me... perhaps a good example of a "good 'nuff" table getting a revisit and a polish! card-shark robots... who woulda thunk it?? ;0 ("futurama?" "jack-bot did it!" lol!) RED & TED'S ROAD SHOW: another great table i never even knew existed before TPA - thanks farsight!! :0 and one of my new faves, perhaps my #1 fave now in TPA... already got it on iOS, but couldn't wait for the ps3 just to have a bit more nudge control. haven't had much time to play it yet, but having some nudge'll help make a big diff in my scores, i bet. nothing much else to say about it, other than "it's pinball awesomeness," and my new favorite lawlor!! :) SAFE CRACKER: and on with the lawlor (all hail lawlor! ;0) - SC is fast becoming a strange, different #2 favorite for me... and thanks to the magic token collection, i'll probably play it a lot to try to get them all! "experimental" tables don't get a good rep here ("goin' nuts," anyone? ;0) - but this one seems like another "lost goodie" that could start getting some love now. the "one ball till sudden death" rule isn't all that difficult to deal with once you get a handle on playing/handling the table (no "goin' nuts" feel to that, thankfully!), and the backglass boardgame is actually very fun compared to just being a different take on the "video mode" - although there never feels like much skill involved in it, just like most dice-rollers (it'd be nice if it had a bit more challenge to the different landed spaces, perhaps even revert to the pb field for awhile while leaving your boardgame position in place till you get back up there - that'd throw off the magic token "scoring" though). it seems like there's a lot to talk about with this table, its diffs and unique take on a fun pb table - it didn't completely turn over the pb landscape (and probably shouldn't! - i'm not sure i'd like if suddenly every manufacturer started doing "one ball on timer only" kinds of rules; lol - would be a nightmare!), but this table tried to do at least three things out of the ordinary (timed play, backglass play, magic tokens), and at least in virtual form, all three really, really, REALLY work out well. :) (but maybe probaqbly these three diffs made it an unfavorable real-world play - i wonder how the machine worked in the RW with the tokens; were there really only 28 or so unique tokens per machine?? so, if people walked away and never came back to spend them for the "assault on the vault," that meant those tokens were gone for good? how'd they deal with that?) *p.s. lol, now i've got a great idea for a new pb table: "WASTED SPACE" ;)... another p.p.s. hehe! ;0 what -is- up with that wasted space up top?? forum error?? i didn't notice till i tried to post just now... have fun!!! :0 (okay, weird - now that extra space i saw up forum is gone... what up with that?? ;0 wish i had a screenshot of that...) [/QUOTE]
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