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Farsight Studios
The Pinball Arcade / Farsight Studios
New UI Discussion
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<blockquote data-quote="shoelacious" data-source="post: 125289" data-attributes="member: 3602"><p>If it needs so many screens, that's hardly an argument that it was properly designed. On the contrary, it's poor design. We're going to end up playing the UI instead of pinball.</p><p></p><p>As for "features"... well, the new UI certainly highlights a lot of peripheral ones (random table, high scores, username, etc.) And yes, it does push IAP/DLC a lot more---I'm sure new users will just love that. And it promotes these "features" above the only feature most players care about---the source material. That's the big asset in TPA; and it's totally sidelined. They even need to duplicate the table names in text, having made the logos so illegibly minimal. Meanwhile, no playfields, no cabs, no backglass... no toys... nothing a player might remember from experience (like that lamp, or that marionette head, or that blue chest, or etc.). No, it's just a lot of balls.</p><p></p><p></p><p></p><p>Websites have mobile versions nowadays. To insist on a single UI for such a diversity of platforms and devices is not exactly <em>forward</em> thinking... and to come up with that design concept, even accepting those constraints, is certainly a miss. The new UI looks complicated, airless, and dated. It interposes a barrier (or several?) between the user and the content. It looks like the weakest elements of the Zen UI plus the ugliest parts of Windows Media Player. The existing one is no home run either; but by comparison, it has fewer flaws, it shows off the primary content, and it feels a lot more vital.</p><p></p><p></p><p></p><p>Hey, one of you asked; I answered.</p></blockquote><p></p>
[QUOTE="shoelacious, post: 125289, member: 3602"] If it needs so many screens, that's hardly an argument that it was properly designed. On the contrary, it's poor design. We're going to end up playing the UI instead of pinball. As for "features"... well, the new UI certainly highlights a lot of peripheral ones (random table, high scores, username, etc.) And yes, it does push IAP/DLC a lot more---I'm sure new users will just love that. And it promotes these "features" above the only feature most players care about---the source material. That's the big asset in TPA; and it's totally sidelined. They even need to duplicate the table names in text, having made the logos so illegibly minimal. Meanwhile, no playfields, no cabs, no backglass... no toys... nothing a player might remember from experience (like that lamp, or that marionette head, or that blue chest, or etc.). No, it's just a lot of balls. Websites have mobile versions nowadays. To insist on a single UI for such a diversity of platforms and devices is not exactly [I]forward[/I] thinking... and to come up with that design concept, even accepting those constraints, is certainly a miss. The new UI looks complicated, airless, and dated. It interposes a barrier (or several?) between the user and the content. It looks like the weakest elements of the Zen UI plus the ugliest parts of Windows Media Player. The existing one is no home run either; but by comparison, it has fewer flaws, it shows off the primary content, and it feels a lot more vital. Hey, one of you asked; I answered. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
New UI Discussion
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