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Farsight Studios
The Pinball Arcade / Farsight Studios
New UI Discussion
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<blockquote data-quote="shoelacious" data-source="post: 125438" data-attributes="member: 3602"><p>Spinning "The Price Is Right" wheel is easy and focused. Navigating "Hollywood Squares" is easy too, but it's spread out and illegible. There's no point-of-focus in the new UI, so you have to look all over the place. We've got scrolling; we'll get squinting. (And they'll probably need a colorblind option.)</p><p></p><p></p><p></p><p>I'm not a pinball fiend. I recognize tables by the playfield, which is what I experience when I play. TPA got my cash when I saw the Golden Lamp and the Magic Drunk. The names, in plain text, are just about the <em>least relevant</em> identifier these tables have, unless you already know them by name. They're only required now because FS isn't using the logos to advantage.</p><p></p><p><em>The table logos are text</em>---beautifully done, iconic, vintage, legible (when handled properly)---and they're an existing design asset. They've got the look of the tables. They're worth gold; they're already done. They deserve to be showcased. They're functional, and beautiful, and eliminate waste.</p><p></p><p>Instead they're opting for... the iOS app icons... ?</p><p></p><p>The decrease in legibility undermines their other design choices. Their icons are text that require more text. What design principle is that based on?</p><p></p><p></p><p></p><p>I'm sure "the membership" can handle an argument by analogy. I'm pointing out that a difficult parameter does not justify or even require a bad design.</p><p></p><p></p><p></p><p>If he addressed my points, I missed it. He offered other points, sure; I'm editing down my reply to them now. And I apologize in advance, because it's bound to be a sizable post.</p></blockquote><p></p>
[QUOTE="shoelacious, post: 125438, member: 3602"] Spinning "The Price Is Right" wheel is easy and focused. Navigating "Hollywood Squares" is easy too, but it's spread out and illegible. There's no point-of-focus in the new UI, so you have to look all over the place. We've got scrolling; we'll get squinting. (And they'll probably need a colorblind option.) I'm not a pinball fiend. I recognize tables by the playfield, which is what I experience when I play. TPA got my cash when I saw the Golden Lamp and the Magic Drunk. The names, in plain text, are just about the [I]least relevant[/I] identifier these tables have, unless you already know them by name. They're only required now because FS isn't using the logos to advantage. [I]The table logos are text[/I]---beautifully done, iconic, vintage, legible (when handled properly)---and they're an existing design asset. They've got the look of the tables. They're worth gold; they're already done. They deserve to be showcased. They're functional, and beautiful, and eliminate waste. Instead they're opting for... the iOS app icons... ? The decrease in legibility undermines their other design choices. Their icons are text that require more text. What design principle is that based on? I'm sure "the membership" can handle an argument by analogy. I'm pointing out that a difficult parameter does not justify or even require a bad design. If he addressed my points, I missed it. He offered other points, sure; I'm editing down my reply to them now. And I apologize in advance, because it's bound to be a sizable post. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
New UI Discussion
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