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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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New UI Public Beta
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<blockquote data-quote="relaxation" data-source="post: 231251" data-attributes="member: 5759"><p>Comments about score displays <strong>in Portrait</strong> at 2160p using DX11,</p><p></p><p>Big Shot has it's UI moved around. </p><p>Central park is a little off center. </p><p>EarthShakers rewards still hiding behind the alphanumeric UI, it should be a similar layout to Whirlwind but Whirlwinds rewards UI scaled up too well (it's big). </p><p>Eldorado&HS have a thin line above it's alphanumerics UI. </p><p>F-14's alphanumerics ui is off center. </p><p>BH, BK, FP, Genie, GN, Gorgar, graphics don't scale well, at the same time BK and Gorgars alphanumerics are missing, and gorgars ball in play is over the score display.</p><p></p><p>I always thought Junkyard was longer than other tables but I noticed the DMD isn't actually off the playfield, usually your design choice is to have camera angles pivot in such a way that any view would have the DMD off the playfield.. was the DMD taking up part of the (mostly uninteractable) playfield intended? Compare that to Starship troopers you give yourselves a little more room away from the table than other tables. Taxi has a similar camera stance to JY.</p></blockquote><p></p>
[QUOTE="relaxation, post: 231251, member: 5759"] Comments about score displays [b]in Portrait[/b] at 2160p using DX11, Big Shot has it's UI moved around. Central park is a little off center. EarthShakers rewards still hiding behind the alphanumeric UI, it should be a similar layout to Whirlwind but Whirlwinds rewards UI scaled up too well (it's big). Eldorado&HS have a thin line above it's alphanumerics UI. F-14's alphanumerics ui is off center. BH, BK, FP, Genie, GN, Gorgar, graphics don't scale well, at the same time BK and Gorgars alphanumerics are missing, and gorgars ball in play is over the score display. I always thought Junkyard was longer than other tables but I noticed the DMD isn't actually off the playfield, usually your design choice is to have camera angles pivot in such a way that any view would have the DMD off the playfield.. was the DMD taking up part of the (mostly uninteractable) playfield intended? Compare that to Starship troopers you give yourselves a little more room away from the table than other tables. Taxi has a similar camera stance to JY. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
New UI Public Beta
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