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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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New UI Public Beta
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<blockquote data-quote="shutyertrap" data-source="post: 232601" data-attributes="member: 134"><p>Just noticed another thing to work on; when you are looking at the standard and wizard goals, no longer are you able to click on them and get the specific instructions on how to achieve the goal. That was a handy feature.</p><p></p><p>Also, just to reiterate some things regarding navigation with a controller. There should be a consistency with making selections, and it should either be always using the d-pad to make selections, or always using the analogue stick. So selecting a table can be done with the stick, but actually starting it you need to use the d-pad to move the cursor to the start button. Or when you pause a table, you select up and down the menu choices with the stick, but with other boxes that pop up you have to use the d-pad to select your choice (like when a demo comes to an end, you need the cursor to exit out).</p><p></p><p>Make it simple and consistent. My choice would be to always use the analogue stick, and allow the A button to be double tapped to advance into playing. Continue using the B button for going back and exiting. Don't make us switch around and have unnecessary input methods.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 232601, member: 134"] Just noticed another thing to work on; when you are looking at the standard and wizard goals, no longer are you able to click on them and get the specific instructions on how to achieve the goal. That was a handy feature. Also, just to reiterate some things regarding navigation with a controller. There should be a consistency with making selections, and it should either be always using the d-pad to make selections, or always using the analogue stick. So selecting a table can be done with the stick, but actually starting it you need to use the d-pad to move the cursor to the start button. Or when you pause a table, you select up and down the menu choices with the stick, but with other boxes that pop up you have to use the d-pad to select your choice (like when a demo comes to an end, you need the cursor to exit out). Make it simple and consistent. My choice would be to always use the analogue stick, and allow the A button to be double tapped to advance into playing. Continue using the B button for going back and exiting. Don't make us switch around and have unnecessary input methods. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
New UI Public Beta
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