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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Worf" data-source="post: 48136" data-attributes="member: 1047"><p>The thing is, the PS3 has yet to be tapped out - because few know how to program the )(*@#)(%*& SPUs and even worse, even fewer know how to @(#*%&() manage them proper (because one PPU needs to be feeding the 6 SPUs (7th reserved for OS) with data and collecting the results and all that). So PS3 games often just treat it as a 2-core, 4 thread machine with a GPU and dedicated memory, leaving the 6 SPUs to rot. This puts the PS3 in a bad spot computationally if you don't use the SPUs.</p><p></p><p>The Xbox IS tapped out because it's a more generic architecture of 3 cores, 6 threads, shared memory, standard GPU that's akin to a standard PC.</p><p></p><p>Ps2 took a little while because managing the EE and GS was quite tricky, and one needed to be able to master both to properly do it. Many did in the end because the Xbox and Gamecube were hardly competitors.</p><p></p><p>PS4 is likely to be "Xbox 2" - PC architecture if rumors are correct (just like the original Xbox). Don't know about the Xbox Next, but I can bet it too will take after the PC-like architecture because it's a lot simpler to get games going off of without having to turn your heads around into management of hardware. Fancy architectures like Cell and EE/GS have proven to be the bane of developers.</p></blockquote><p></p>
[QUOTE="Worf, post: 48136, member: 1047"] The thing is, the PS3 has yet to be tapped out - because few know how to program the )(*@#)(%*& SPUs and even worse, even fewer know how to @(#*%&() manage them proper (because one PPU needs to be feeding the 6 SPUs (7th reserved for OS) with data and collecting the results and all that). So PS3 games often just treat it as a 2-core, 4 thread machine with a GPU and dedicated memory, leaving the 6 SPUs to rot. This puts the PS3 in a bad spot computationally if you don't use the SPUs. The Xbox IS tapped out because it's a more generic architecture of 3 cores, 6 threads, shared memory, standard GPU that's akin to a standard PC. Ps2 took a little while because managing the EE and GS was quite tricky, and one needed to be able to master both to properly do it. Many did in the end because the Xbox and Gamecube were hardly competitors. PS4 is likely to be "Xbox 2" - PC architecture if rumors are correct (just like the original Xbox). Don't know about the Xbox Next, but I can bet it too will take after the PC-like architecture because it's a lot simpler to get games going off of without having to turn your heads around into management of hardware. Fancy architectures like Cell and EE/GS have proven to be the bane of developers. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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New XBOX (XBox One)
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