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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Newsletter #13 riddle for April release
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<blockquote data-quote="Matt McIrvin" data-source="post: 62042" data-attributes="member: 590"><p>I don't know how they do it in tournaments, but it really feels to me as if Firepower was a watershed. Before Firepower, solid-state pinballs played a lot like late electromechanical games, but with electronic noises and fancier layouts; designers made them fanciest just by making them big (Genie is a good example of this, or the Atari widebodies). After Firepower, nearly all SS tables had multiball modes and some kind of more complex goal progression.</p><p></p><p>And then High Speed or something around that time was another dividing point, and Addams Family yet another, ushering in the brief Nineties golden age.</p><p></p><p>If you're really into hairsplitting, you can identify multiple generations in the electromechanical era too. There are the pre-flipper games, of course, but there's also the moment around 1960 or so when most games went to a layout with two inward-facing flippers at the bottom, and then the movement in the 1970s toward bigger flippers, more complicated gameplay and less drain-happy layouts, preparing the way for solid state.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 62042, member: 590"] I don't know how they do it in tournaments, but it really feels to me as if Firepower was a watershed. Before Firepower, solid-state pinballs played a lot like late electromechanical games, but with electronic noises and fancier layouts; designers made them fanciest just by making them big (Genie is a good example of this, or the Atari widebodies). After Firepower, nearly all SS tables had multiball modes and some kind of more complex goal progression. And then High Speed or something around that time was another dividing point, and Addams Family yet another, ushering in the brief Nineties golden age. If you're really into hairsplitting, you can identify multiple generations in the electromechanical era too. There are the pre-flipper games, of course, but there's also the moment around 1960 or so when most games went to a layout with two inward-facing flippers at the bottom, and then the movement in the 1970s toward bigger flippers, more complicated gameplay and less drain-happy layouts, preparing the way for solid state. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Newsletter #13 riddle for April release
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