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Table Talk: Zen Originals and Licensed Tables
Next Marvel pinball table leaked!!!
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<blockquote data-quote="Bravewall" data-source="post: 163121" data-attributes="member: 4578"><p>GotG seems incredibly rushed to market, in every single sense of the meaning.</p><p></p><p><strong>Gameplay:</strong> Before you do anything, the game starts off with a 5 ball multi-ball round. Its supposed to simulate an escape from whatever prison the GotG escape from in the movie, but I find it to be very annoying. You just spend a minute flicking balls every which way with no real objective or jackpot points to aim for, and then the flippers stop working and they drop down the drain after having done nothing but earn a few tiddly-wink points. And then the game actually starts. Its a pointless multi-ball round, that you didn't earn, with no challenge, risk or reward.</p><p></p><p>It then gives you 1-shot chance to hit a one-time skill shot which is meant to be a rescue of Starlord's music before they escape the prison and it gives you some bonus points. And then the Guadians of the Galaxy logo shows up and THEN the game starts. Its just two minutes of nonsense really. The regular skill shots are way too easy. You just match up a slow moving target on a dot matrix video screen, press fire, and off you go.</p><p></p><p>The actual gameplay is pure ramps. Their isn't much else to it, besides 3 easy drop targets. You hit the ramps enough to spell out the names of the five guardians, and then you start missions. Its really not hard. The biggest challenge is protecting your sides, as they tend to be drain monsters, but you keep spelling out Groot, and you're protected. It's pretty straight forward.</p><p></p><p><strong>Visual:</strong> The play field art is your standard movie promotional material. The front of the table is decked out like a spaceship hull. It is very much like the Millenium Falcon look from the Han Solo pinball. It's a bit more colourful up the table. The ramps stand out and look nice. Their is certainly nothing complicated about the setup, and nothing that is too hard to see in the back. The extra side flipper is hard to see from certain angles of gameplay. Thats not good, considering you need it to hit the Drax ramp.</p><p></p><p>Their are four CGI characters that this table relies heavily on for visuals during missions. Starlord, Rocket and Ronan the Accuser are always present. Drax comes out when he is applicaple. There is also a nice model of their spaceship, at the top of the table that makes a really nice centrepiece. </p><p></p><p>Each of the five Guardians have their own signature ball, much like like the Avengers table, with their own symbols to represent them. I generally like the idea of this, but in practice it doesn't help this game. First of all, unlike the Avengers, their isn't much symbolism to these characters, besides Starlord. The balls are mostly distinguishable by the textures of their skin and clothes, most of which are some shade of brown. It actually does the gameplay a huge disservice, because there is a picture of Groot that covers the flipper and bumper field area in brown, and the Groot ball in particular is almost completely camouflaged. Luckily when not on missions, you use a standard silver ball, but that means the missions are that much more annoying, when the balls don't really stand out when you need them to, and there is not much to do in this game without missions.</p><p></p><p><strong>Audio:</strong> The best thing I have to say about this table is the music. It is very much inspired by Starlord's love of 70's chart toppers, and really gives the whole table a sense of space cowboy Adventure. Unless their is a Firefly table that I'm not aware of, I'd say its pretty unique to pinball.</p><p></p><p>The voice overs are obviously not done by the movie stars. I know that Chris Pratt and Vin Diesel have some pretty distinct voices, but none of these characters sound even close. I checked, and it does not seem like any cartoon voiceover cast was hired either. Chris Cox, who normally does Starlord on TV, also does a lot of video game work, particularly for Marvel. So I don't really get it. We just got Nolan North on the last Marvel table. Before that we had a bunch of Star Wars tables, and all of those voice actors were able to at least sound like the original cast. Now it seems like we're going back to hiring any old person off the street to do the voice work.</p><p></p><p>The dialogue is also campy and uninspired.</p><p></p><p><strong>Missions:</strong> Like I said, the missions are easy to start, and once you're in them, they are the same thing pretty much. You have the option of hitting two or three ramps a couple of times and then you beat the mission. Its Drax vs. Ronan, Starlord vs, Ronan, and Rocket and Groot vs. Ronan. The action figures will fight as you hit the right targets. There is also a Starlord vs. Yondu Mission, which is the same as all the others, except without action figure fighting, and their is no CG Yondu.</p><p></p><p>The only unique mission is Gamora vs. Nebula. When you spell out Gamora's name, the ball drops and you get taken to a mini playfield, where you need to shoot some close quarters targets in sequence. I like these little challenges, but not when you are taken away from the actual table. I think it could have fit somewhere on the table, and yet they didn't bother. Separate play fields like this take me out of the experience of playing on an actual pinball machine. Usually Zen does a much better job at adding these kinds of mini playfields.</p><p></p><p>Defeating all these missions will start multi-ball wizard mode, and you simulate a big battle, with the five character balls in multi-ball action. You can also start a multi-ball quicker by spelling out COLLECTOR, which collects a ball after every 3 letters you get.</p><p></p><p><strong>Bells and Whistles:</strong> Without the CG action figures, and character symbols on the balls, there are no real bells and whistles. None of the characters do much when not on missions, besides stand around and jeer you on. They don't provide much for a function to the actual gameplay. I'm not sure if the spaceship at the top of the screen provides any kind of function when you reach wizard mode, but it's just a pretty bump on a log for the rest of the game.</p><p></p><p>So when you're not on mission, there is nothing distinguishable about this table to Guardians of the Galaxy. It could just as easily been a recycled table that was scrapped from another idea, and honestly everything about this table feels so rushed to reach market, I have no reason to believe that this table was actually designed with the movie in mind. They just added a bunch of GOTG crap to it, and sold it. Its definitely not good. I'm a fan of Zen, but they have not made a table this bad in a long time.</p></blockquote><p></p>
[QUOTE="Bravewall, post: 163121, member: 4578"] GotG seems incredibly rushed to market, in every single sense of the meaning. [B]Gameplay:[/B] Before you do anything, the game starts off with a 5 ball multi-ball round. Its supposed to simulate an escape from whatever prison the GotG escape from in the movie, but I find it to be very annoying. You just spend a minute flicking balls every which way with no real objective or jackpot points to aim for, and then the flippers stop working and they drop down the drain after having done nothing but earn a few tiddly-wink points. And then the game actually starts. Its a pointless multi-ball round, that you didn't earn, with no challenge, risk or reward. It then gives you 1-shot chance to hit a one-time skill shot which is meant to be a rescue of Starlord's music before they escape the prison and it gives you some bonus points. And then the Guadians of the Galaxy logo shows up and THEN the game starts. Its just two minutes of nonsense really. The regular skill shots are way too easy. You just match up a slow moving target on a dot matrix video screen, press fire, and off you go. The actual gameplay is pure ramps. Their isn't much else to it, besides 3 easy drop targets. You hit the ramps enough to spell out the names of the five guardians, and then you start missions. Its really not hard. The biggest challenge is protecting your sides, as they tend to be drain monsters, but you keep spelling out Groot, and you're protected. It's pretty straight forward. [B]Visual:[/B] The play field art is your standard movie promotional material. The front of the table is decked out like a spaceship hull. It is very much like the Millenium Falcon look from the Han Solo pinball. It's a bit more colourful up the table. The ramps stand out and look nice. Their is certainly nothing complicated about the setup, and nothing that is too hard to see in the back. The extra side flipper is hard to see from certain angles of gameplay. Thats not good, considering you need it to hit the Drax ramp. Their are four CGI characters that this table relies heavily on for visuals during missions. Starlord, Rocket and Ronan the Accuser are always present. Drax comes out when he is applicaple. There is also a nice model of their spaceship, at the top of the table that makes a really nice centrepiece. Each of the five Guardians have their own signature ball, much like like the Avengers table, with their own symbols to represent them. I generally like the idea of this, but in practice it doesn't help this game. First of all, unlike the Avengers, their isn't much symbolism to these characters, besides Starlord. The balls are mostly distinguishable by the textures of their skin and clothes, most of which are some shade of brown. It actually does the gameplay a huge disservice, because there is a picture of Groot that covers the flipper and bumper field area in brown, and the Groot ball in particular is almost completely camouflaged. Luckily when not on missions, you use a standard silver ball, but that means the missions are that much more annoying, when the balls don't really stand out when you need them to, and there is not much to do in this game without missions. [B]Audio:[/B] The best thing I have to say about this table is the music. It is very much inspired by Starlord's love of 70's chart toppers, and really gives the whole table a sense of space cowboy Adventure. Unless their is a Firefly table that I'm not aware of, I'd say its pretty unique to pinball. The voice overs are obviously not done by the movie stars. I know that Chris Pratt and Vin Diesel have some pretty distinct voices, but none of these characters sound even close. I checked, and it does not seem like any cartoon voiceover cast was hired either. Chris Cox, who normally does Starlord on TV, also does a lot of video game work, particularly for Marvel. So I don't really get it. We just got Nolan North on the last Marvel table. Before that we had a bunch of Star Wars tables, and all of those voice actors were able to at least sound like the original cast. Now it seems like we're going back to hiring any old person off the street to do the voice work. The dialogue is also campy and uninspired. [B]Missions:[/B] Like I said, the missions are easy to start, and once you're in them, they are the same thing pretty much. You have the option of hitting two or three ramps a couple of times and then you beat the mission. Its Drax vs. Ronan, Starlord vs, Ronan, and Rocket and Groot vs. Ronan. The action figures will fight as you hit the right targets. There is also a Starlord vs. Yondu Mission, which is the same as all the others, except without action figure fighting, and their is no CG Yondu. The only unique mission is Gamora vs. Nebula. When you spell out Gamora's name, the ball drops and you get taken to a mini playfield, where you need to shoot some close quarters targets in sequence. I like these little challenges, but not when you are taken away from the actual table. I think it could have fit somewhere on the table, and yet they didn't bother. Separate play fields like this take me out of the experience of playing on an actual pinball machine. Usually Zen does a much better job at adding these kinds of mini playfields. Defeating all these missions will start multi-ball wizard mode, and you simulate a big battle, with the five character balls in multi-ball action. You can also start a multi-ball quicker by spelling out COLLECTOR, which collects a ball after every 3 letters you get. [B]Bells and Whistles:[/B] Without the CG action figures, and character symbols on the balls, there are no real bells and whistles. None of the characters do much when not on missions, besides stand around and jeer you on. They don't provide much for a function to the actual gameplay. I'm not sure if the spaceship at the top of the screen provides any kind of function when you reach wizard mode, but it's just a pretty bump on a log for the rest of the game. So when you're not on mission, there is nothing distinguishable about this table to Guardians of the Galaxy. It could just as easily been a recycled table that was scrapped from another idea, and honestly everything about this table feels so rushed to reach market, I have no reason to believe that this table was actually designed with the movie in mind. They just added a bunch of GOTG crap to it, and sold it. Its definitely not good. I'm a fan of Zen, but they have not made a table this bad in a long time. [/QUOTE]
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Table Talk: Zen Originals and Licensed Tables
Next Marvel pinball table leaked!!!
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