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Other Zen Pinball Games & General Discussion
*NITPICK WARNING!* Zen Pinball - why?
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<blockquote data-quote="Captain B. Zarre" data-source="post: 145520" data-attributes="member: 2355"><p>Hello everyone. No further ado today, time to talk about Zen.</p><p></p><p>There are many tables in the world of Zen Pinball. From the 4 originals to the Pinball FX2 exclusives to Marvel & Star Wars, the game aims to provide a substantial collection of made-up tables. And I must say, in Wolverine's words, that they are the best at what they do, and what they do is VERY nice. I love how well they implement story into the game through the Main Missions & Multiballs. But some things in Zen Pinball (mostly the original tables confuse me) have rules that would never happen on a real table. Here is my list of absurd rules I know of in the tables that would never be done on a real table:</p><p></p><p>- Very little extra balls. Typically only way to get them is through maxed out bonus X or random award. While I do know that games on Zen last extremely long lack of extra balls is a problem. Maybe I've been playing TPA too much</p><p>- Why combos? Literally every Zen table with a fan layout has them and I don't know why. I can easily score just as many points, and even more then from these, by completing a Main Mission. Also the combo values restart after about 600k. Wow.</p><p>- Why on earth are slingshots important? When I play real world pinball I see the slingshots as kickers to make the ball wild and drain from the flippers, but in Zen they make them act as actual "shots" that count down towards rewards. Most notable in Nightmare Mansion & Mars where collecting 20 slingshots activates the primary multiball. I thought activating multiball was skill, not lucky slingshot bounces!</p><p>- Unbalanced Main Mission scoring. I mentioned before that I love the Main Missions but what I don't like about them is that they give you a ridonkulous completion bonus after each one. Rocky & Bullwinkle gives you 5m - 25m after completing one... Multiball Jackpots are just 500k.</p><p>- Process of activating Missions can be tedious at times. On Darth Vader & World War Hulk you have to hit the mission hole 6 times to start mission (boring)!</p><p>- Hate the Zen originals. In Shaman I always rage over how there's a display for the measly "Drum Score" of 5,500 points and the "Dance Score" of 10,000 points, but none at all - not even the points - for Jackpots that are worth something like 700k points. I could go on and on, but I think I've made my point.</p></blockquote><p></p>
[QUOTE="Captain B. Zarre, post: 145520, member: 2355"] Hello everyone. No further ado today, time to talk about Zen. There are many tables in the world of Zen Pinball. From the 4 originals to the Pinball FX2 exclusives to Marvel & Star Wars, the game aims to provide a substantial collection of made-up tables. And I must say, in Wolverine's words, that they are the best at what they do, and what they do is VERY nice. I love how well they implement story into the game through the Main Missions & Multiballs. But some things in Zen Pinball (mostly the original tables confuse me) have rules that would never happen on a real table. Here is my list of absurd rules I know of in the tables that would never be done on a real table: - Very little extra balls. Typically only way to get them is through maxed out bonus X or random award. While I do know that games on Zen last extremely long lack of extra balls is a problem. Maybe I've been playing TPA too much - Why combos? Literally every Zen table with a fan layout has them and I don't know why. I can easily score just as many points, and even more then from these, by completing a Main Mission. Also the combo values restart after about 600k. Wow. - Why on earth are slingshots important? When I play real world pinball I see the slingshots as kickers to make the ball wild and drain from the flippers, but in Zen they make them act as actual "shots" that count down towards rewards. Most notable in Nightmare Mansion & Mars where collecting 20 slingshots activates the primary multiball. I thought activating multiball was skill, not lucky slingshot bounces! - Unbalanced Main Mission scoring. I mentioned before that I love the Main Missions but what I don't like about them is that they give you a ridonkulous completion bonus after each one. Rocky & Bullwinkle gives you 5m - 25m after completing one... Multiball Jackpots are just 500k. - Process of activating Missions can be tedious at times. On Darth Vader & World War Hulk you have to hit the mission hole 6 times to start mission (boring)! - Hate the Zen originals. In Shaman I always rage over how there's a display for the measly "Drum Score" of 5,500 points and the "Dance Score" of 10,000 points, but none at all - not even the points - for Jackpots that are worth something like 700k points. I could go on and on, but I think I've made my point. [/QUOTE]
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