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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
No buttons = No precision
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<blockquote data-quote="mmmagnetic" data-source="post: 12568" data-attributes="member: 558"><p>Wow, that is a big difference indeed. Aside from the nudging, which is obviously more problematic on the mobile versions, do you think there is anything else messing with the controls? Any perceptible lag, or imprecisions? Or maybe because you're used to physical controls more? </p><p></p><p>It would be interesting to hear from one of the Farsight guys about this, I'm sure getting the emulation, the physics, the complex graphics running at a smooth framerate AND keep input high priority and responsive must be quite a challenge, and while I'm no expert on this, physical buttons probably have far less "states" that need checking than a touchscreen that always goes "am I being touched, where am I being touched, by how many fingers, and with any motion?"</p><p></p><p>Reminds me of something I've read about Forza Motorsport, where the game runs at 60fps, but the physics (or was it the input?) runs at 120 frames per second. In a game like pinball where split-second reactions matter a lot, any lag can be deadly, so I'm curious how it actually works, especially across platforms (consoles, mobile and PC/Mac).</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 12568, member: 558"] Wow, that is a big difference indeed. Aside from the nudging, which is obviously more problematic on the mobile versions, do you think there is anything else messing with the controls? Any perceptible lag, or imprecisions? Or maybe because you're used to physical controls more? It would be interesting to hear from one of the Farsight guys about this, I'm sure getting the emulation, the physics, the complex graphics running at a smooth framerate AND keep input high priority and responsive must be quite a challenge, and while I'm no expert on this, physical buttons probably have far less "states" that need checking than a touchscreen that always goes "am I being touched, where am I being touched, by how many fingers, and with any motion?" Reminds me of something I've read about Forza Motorsport, where the game runs at 60fps, but the physics (or was it the input?) runs at 120 frames per second. In a game like pinball where split-second reactions matter a lot, any lag can be deadly, so I'm curious how it actually works, especially across platforms (consoles, mobile and PC/Mac). [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
No buttons = No precision
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