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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
No buttons = No precision
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<blockquote data-quote="Sean DonCarlos" data-source="post: 12616" data-attributes="member: 152"><p>I think there are 4 main factors contributing to my lower scores on mobile devices:</p><p></p><ol> <li data-xf-list-type="ol">The lack of precise methods for nudging, as was already mentioned. I've suggested an alternate control scheme to correct this issue in another thread.</li> <li data-xf-list-type="ol">My TV screen is obviously much larger than that of the iPad (yes, I realize this is the Android forum - but the issues are more or less the same on both classes of device), so the "sweet spot" on the flipper for any given spot is correspondingly larger and so I am more accurate generally on the 360.</li> <li data-xf-list-type="ol">I don't have problems with touchscreen general lag, per se. What I do find happening sometimes is that if I want to flip rapidly, or drop the flipper briefly and immediately raise it again (for a post pass, let's say), the touchscreen does not always register the second tap or is sluggish about doing so. I'm not sure if this is because I'm not lifting my finger completely off the touchscreen surface and therefore it sees one continuous "touch", or if something else is going on, but consequently I trap less on the iPad and make more on-the-fly shots, which of course is more dangerous.</li> <li data-xf-list-type="ol">My index and middle fingers have muscle memory built up from playing lots of real pinball. On a 360 controller, this is fine with either bumpers or triggers. On the iPad; however, I either have to use my thumbs, or the iPad has to be resting on something and I play the game almost like a piano.</li> </ol><p></p><p>Of these, there's not much to be done about #2 and #4. The first point could be fixed; as I've already outlined how in another thread. The third I'm not sure if the issue can be overcome with proper coding or if it's an inherent physical issue of touchscreens.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 12616, member: 152"] I think there are 4 main factors contributing to my lower scores on mobile devices: [LIST=1] [*]The lack of precise methods for nudging, as was already mentioned. I've suggested an alternate control scheme to correct this issue in another thread. [*]My TV screen is obviously much larger than that of the iPad (yes, I realize this is the Android forum - but the issues are more or less the same on both classes of device), so the "sweet spot" on the flipper for any given spot is correspondingly larger and so I am more accurate generally on the 360. [*]I don't have problems with touchscreen general lag, per se. What I do find happening sometimes is that if I want to flip rapidly, or drop the flipper briefly and immediately raise it again (for a post pass, let's say), the touchscreen does not always register the second tap or is sluggish about doing so. I'm not sure if this is because I'm not lifting my finger completely off the touchscreen surface and therefore it sees one continuous "touch", or if something else is going on, but consequently I trap less on the iPad and make more on-the-fly shots, which of course is more dangerous. [*]My index and middle fingers have muscle memory built up from playing lots of real pinball. On a 360 controller, this is fine with either bumpers or triggers. On the iPad; however, I either have to use my thumbs, or the iPad has to be resting on something and I play the game almost like a piano. [/LIST] Of these, there's not much to be done about #2 and #4. The first point could be fixed; as I've already outlined how in another thread. The third I'm not sure if the issue can be overcome with proper coding or if it's an inherent physical issue of touchscreens. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
No buttons = No precision
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