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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
No Good Gofers - Blue Transparent Ramps on iOS should be possible?
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<blockquote data-quote="Sean DonCarlos" data-source="post: 64014" data-attributes="member: 152"><p>One thing to keep in mind with TOTAN (and also Theatre of Magic), is that a lot of that surface area <em>looks</em> transparent but isn't. You only have to have true transparency if the ball (or some other moving object, like Bud and Buzz) is going to be able to pass below the "transparent" object. Otherwise, you can use a static texture that gives the appearance of transparency without actually having to overdraw.</p><p></p><p>On both TOTAN and Theatre, a lot of the transparent areas are over places where the ball can't go, so the overdraw burden may be comparatively light relative to the area covered. In contrast, NGG's entire upper playfield is transparent and the ball can reach most of the space beneath it, so true transparency (and therefore its corresponding overdraw burden) is required.</p><p></p><p>I don't know that this is the actual reason why TOTAN can get away with a lot of (pseudo-)transparency and NGG is saddled with opaque ramps, but it's the most plausible reasoning I've come across so far.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 64014, member: 152"] One thing to keep in mind with TOTAN (and also Theatre of Magic), is that a lot of that surface area [I]looks[/I] transparent but isn't. You only have to have true transparency if the ball (or some other moving object, like Bud and Buzz) is going to be able to pass below the "transparent" object. Otherwise, you can use a static texture that gives the appearance of transparency without actually having to overdraw. On both TOTAN and Theatre, a lot of the transparent areas are over places where the ball can't go, so the overdraw burden may be comparatively light relative to the area covered. In contrast, NGG's entire upper playfield is transparent and the ball can reach most of the space beneath it, so true transparency (and therefore its corresponding overdraw burden) is required. I don't know that this is the actual reason why TOTAN can get away with a lot of (pseudo-)transparency and NGG is saddled with opaque ramps, but it's the most plausible reasoning I've come across so far. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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No Good Gofers - Blue Transparent Ramps on iOS should be possible?
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