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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
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<blockquote data-quote="Sean DonCarlos" data-source="post: 39964" data-attributes="member: 152"><p>The opaque ramps covering the outlanes and upper flipper bother me enough that I won't play NGG on TPA until either the 360 version or the PC version of the table is released, but I'll give some quick tips from playing it on the Williams Collection (441M there.)</p><p></p><ul> <li data-xf-list-type="ul">NGG is one of those tables that has very progressive scoring, by which I mean that the longer you play, the more things are worth and the faster your score rises. I've played Cart Attack with the DMD cheerfully announcing "All drives worth 3,750,000" before (it starts at 250K!).</li> <li data-xf-list-type="ul">Hence, one of your first priorities is to obtain extra balls, by quickly playing the first 4 holes, quickly raising the bonus X to 5X, and also quickly getting into multiball and getting your third Super Jackpot. Getting SJs requires hitting the Hole-In-One, which means you'll need to get good at that shot. Also, note that hole 4 continues to award extra balls your second and third time through the course.</li> <li data-xf-list-type="ul">Also get good at the center ramp - center ramp - right ramp combo so that when locks start taking 7 or 9 center ramps each to light, you can continue unfazed. You want to be in multiball as often as possible - the jackpot value accumulates over the course of the entire game, so if you can get to your fifth or sixth multiball you can have the normal jackpot up to 20.5M or higher. Most of your points will come from here and Cart Attack.</li> <li data-xf-list-type="ul">Don't forget the left ramp during multiball, especially if the Hole-in-One shot is being a pain. Right ramp relights normal jackpot, then left orbit to upper flipper to left ramp.</li> <li data-xf-list-type="ul">Avoid risky shots. Leave the captive ball alone - Ripoff is not worth very much. Also avoid hitting gophers unless you must - hitting them for locks is OK, but leave Pop-a-Gofer be. </li> <li data-xf-list-type="ul">Conversely, play safe modes that involve ramps and orbits. This is primarily Cart Attack, but Dance Party works too. Cart Attack has three things going for it: 1. It's relatively safe. 2. Ramps and orbits can be easily looped and combo-ed for fast scoring. 3. The Cart Attack value accumulates throughout the game, so you can eventually get to things like 3.75M-a-shot Cart Attacks later on.</li> </ul><p>One thing you might try: The Hole-In-One Challenge gives Specials at the Hole-In-One. In the Williams Collection, these were credits, but in TPA, these may be a source of unlimited extra balls.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 39964, member: 152"] The opaque ramps covering the outlanes and upper flipper bother me enough that I won't play NGG on TPA until either the 360 version or the PC version of the table is released, but I'll give some quick tips from playing it on the Williams Collection (441M there.) [LIST] [*]NGG is one of those tables that has very progressive scoring, by which I mean that the longer you play, the more things are worth and the faster your score rises. I've played Cart Attack with the DMD cheerfully announcing "All drives worth 3,750,000" before (it starts at 250K!). [*]Hence, one of your first priorities is to obtain extra balls, by quickly playing the first 4 holes, quickly raising the bonus X to 5X, and also quickly getting into multiball and getting your third Super Jackpot. Getting SJs requires hitting the Hole-In-One, which means you'll need to get good at that shot. Also, note that hole 4 continues to award extra balls your second and third time through the course. [*]Also get good at the center ramp - center ramp - right ramp combo so that when locks start taking 7 or 9 center ramps each to light, you can continue unfazed. You want to be in multiball as often as possible - the jackpot value accumulates over the course of the entire game, so if you can get to your fifth or sixth multiball you can have the normal jackpot up to 20.5M or higher. Most of your points will come from here and Cart Attack. [*]Don't forget the left ramp during multiball, especially if the Hole-in-One shot is being a pain. Right ramp relights normal jackpot, then left orbit to upper flipper to left ramp. [*]Avoid risky shots. Leave the captive ball alone - Ripoff is not worth very much. Also avoid hitting gophers unless you must - hitting them for locks is OK, but leave Pop-a-Gofer be. [*]Conversely, play safe modes that involve ramps and orbits. This is primarily Cart Attack, but Dance Party works too. Cart Attack has three things going for it: 1. It's relatively safe. 2. Ramps and orbits can be easily looped and combo-ed for fast scoring. 3. The Cart Attack value accumulates throughout the game, so you can eventually get to things like 3.75M-a-shot Cart Attacks later on. [/LIST] One thing you might try: The Hole-In-One Challenge gives Specials at the Hole-In-One. In the Williams Collection, these were credits, but in TPA, these may be a source of unlimited extra balls. [/QUOTE]
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