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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Doctor Who (1992)
Not impressed with dr.Who
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 249091" data-attributes="member: 4106"><p>It's been over 20 years since I regularly played Dr Who, but when I was playing it regularly, it was every night for a couple of months before the table was swapped out (can't remember if it was TZ or Dracula, not that it matters too much).</p><p></p><p>Still, it amazes me how many little nuances I remembered when playing the TPA version, and I think for the most part this is spot-on. The loop ramp behaves like I remember it, balls going round the back, in the bumpers, all quite nicely done. One thing I don't miss is sometimes the ball would spin coming out of the TARDIS and disappear down the right outlane. The ball saver is (silently) active for TARDIS feeds for that reason. If we ever get ball spin, that would be a nice touch if it happened.</p><p></p><p>I do agree that shots to the Dalek holes, and to a lesser extent the lock holes, are nerfed. Part of this is the well-documented weakness in TPA physics of shots that are dead center, particularly high up the table. The best example is the castle in MM. You just can't hit it with a running shot; and the same goes with the Dalek holes in Dr Who. I'd have thought that by now just randomly flailing at balls I'd have managed to get a hit, let alone actually trying to line up shots. Instead I have to make a pass-and-trap to the left flipper, where shots can be lined up. Not great during multiball, of course. The only one I can semi-reliably manage is a backhand into the right Dalek hole, which is absurd, because naturally you'd think that the left and center ones would be far more open.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 249091, member: 4106"] It's been over 20 years since I regularly played Dr Who, but when I was playing it regularly, it was every night for a couple of months before the table was swapped out (can't remember if it was TZ or Dracula, not that it matters too much). Still, it amazes me how many little nuances I remembered when playing the TPA version, and I think for the most part this is spot-on. The loop ramp behaves like I remember it, balls going round the back, in the bumpers, all quite nicely done. One thing I don't miss is sometimes the ball would spin coming out of the TARDIS and disappear down the right outlane. The ball saver is (silently) active for TARDIS feeds for that reason. If we ever get ball spin, that would be a nice touch if it happened. I do agree that shots to the Dalek holes, and to a lesser extent the lock holes, are nerfed. Part of this is the well-documented weakness in TPA physics of shots that are dead center, particularly high up the table. The best example is the castle in MM. You just can't hit it with a running shot; and the same goes with the Dalek holes in Dr Who. I'd have thought that by now just randomly flailing at balls I'd have managed to get a hit, let alone actually trying to line up shots. Instead I have to make a pass-and-trap to the left flipper, where shots can be lined up. Not great during multiball, of course. The only one I can semi-reliably manage is a backhand into the right Dalek hole, which is absurd, because naturally you'd think that the left and center ones would be far more open. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Doctor Who (1992)
Not impressed with dr.Who
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