Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Notes Toward a More Competent "Call Attendant" Feature
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sean DonCarlos" data-source="post: 10335" data-attributes="member: 152"><p>TPA will do that now. About one in three games I will send a ball at speed through the bumpers on CV and it will exit stage right. Almost immediately (before the errant ball has left the screen) a new ball will autofire from the plunger.</p><p></p><p>My suggestion is more for situations where balls are stuck on the table but are in endless motion, which neither TPA's nor PHOF's attendant will fix. CV's multiball issues (where 2-3 balls bounce endlessly on the plunger) and RBION's ball-not-quite-locked-but-still-jiggling issue (I've also had one get stuck behind the vari-target and bounce endlessly) were more what I was thinking of correcting with this new feature.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 10335, member: 152"] TPA will do that now. About one in three games I will send a ball at speed through the bumpers on CV and it will exit stage right. Almost immediately (before the errant ball has left the screen) a new ball will autofire from the plunger. My suggestion is more for situations where balls are stuck on the table but are in endless motion, which neither TPA's nor PHOF's attendant will fix. CV's multiball issues (where 2-3 balls bounce endlessly on the plunger) and RBION's ball-not-quite-locked-but-still-jiggling issue (I've also had one get stuck behind the vari-target and bounce endlessly) were more what I was thinking of correcting with this new feature. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Notes Toward a More Competent "Call Attendant" Feature
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top