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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
Nudging - digital versus analog
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<blockquote data-quote="Sean DonCarlos" data-source="post: 20585" data-attributes="member: 152"><p>As best I can tell, the virtual tilt bob is represented in-game by a value. I have no idea what the value range actually is, but let's say it ranges from 0 (bob is perfectly still) to 100 (bob has touched ring and caused a tilt warning or actual tilt). This value increases sharply when you nudge, which represents you physically moving the table and setting the tilt bob in motion. It also decreases slowly over time if you don't nudge further, which represents the tilt bob settling back down.</p><p></p><p>A small nudge might only raise the value by 10 or 15, whereas a large shove might increase it by 60. Say for the sake of simplicity the tilt value decreases linearly by 5 each second (it should actually decrease according to an exponential decay function, but to hell with that for now). You can see then that you can get a lot of little nudges in without getting a warning, but the second full nudge without waiting a few seconds will push the tilt value over 100 and issue a warning (or an actual tilt).</p><p></p><p>On the iPad, where all nudges are full power, you can only nudge once; the second always issues a warning until you wait several seconds. Hence you can't do multiple nudges to save a ball that is insisting on finding the outlane. Sometimes on a real machine it takes 4 or 5 shakes to save a ball, and you currently just can't do that on iPad. (Or at least I can't - if someone reading this knows a way, please let me know.) That's why you want to be able to use more subtle nudging.</p><p></p><p>Of course, regardless of tilt warnings, you also commonly encounter situations where a full nudge is not desirable. Easy case: You have hit the Ringmaster in CV and the ball is falling down the middle, slightly right of center. A small nudge will land it nicely on the flipper, but a big nudge might send it into the slingshot and through the left outlane.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 20585, member: 152"] As best I can tell, the virtual tilt bob is represented in-game by a value. I have no idea what the value range actually is, but let's say it ranges from 0 (bob is perfectly still) to 100 (bob has touched ring and caused a tilt warning or actual tilt). This value increases sharply when you nudge, which represents you physically moving the table and setting the tilt bob in motion. It also decreases slowly over time if you don't nudge further, which represents the tilt bob settling back down. A small nudge might only raise the value by 10 or 15, whereas a large shove might increase it by 60. Say for the sake of simplicity the tilt value decreases linearly by 5 each second (it should actually decrease according to an exponential decay function, but to hell with that for now). You can see then that you can get a lot of little nudges in without getting a warning, but the second full nudge without waiting a few seconds will push the tilt value over 100 and issue a warning (or an actual tilt). On the iPad, where all nudges are full power, you can only nudge once; the second always issues a warning until you wait several seconds. Hence you can't do multiple nudges to save a ball that is insisting on finding the outlane. Sometimes on a real machine it takes 4 or 5 shakes to save a ball, and you currently just can't do that on iPad. (Or at least I can't - if someone reading this knows a way, please let me know.) That's why you want to be able to use more subtle nudging. Of course, regardless of tilt warnings, you also commonly encounter situations where a full nudge is not desirable. Easy case: You have hit the Ringmaster in CV and the ball is falling down the middle, slightly right of center. A small nudge will land it nicely on the flipper, but a big nudge might send it into the slingshot and through the left outlane. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Other Systems
XBox 360
Nudging - digital versus analog
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