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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Nudging does not work correctly
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<blockquote data-quote="Stormchild" data-source="post: 15936" data-attributes="member: 704"><p>Idea for forward nudge: tap the nudge area on both sides at the same time.</p><p></p><p>Combine this with adjustable flip/nudge areas so both can be done comfortably and reliably with thumbs (instead of having to awkwardly reach for the nudge area with index fingers, which is what I find myself doing at the moment). I actually have a few ideas that might help solve this problem:</p><p></p><p>- Whether the tap/nudge areas are adjustable or not, there should be tiny hash marks on the edges of the screen so you can see exactly where the boundary between them is.</p><p></p><p>- A little bit of logic could help resolve edge cases — i.e. determine whether you meant to flip or nudge when you happen to tap really close to the divider line. You could use a vertical delta to measure how far the user's finger has travelled between the last tap and the current one. If it's greater than some threshold, you can interpret that as them trying to reach for the nudge area (or the flip area, if the last tap was a nudge). This may or may not work, but it's probably worth a try. I do know several iOS developers who have put in extra code to determine where a user intended to tap in situations where a single tap touches multiple target areas.</p><p></p><p>- In landscape mode, you could lay out the nudge areas horizontally instead of vertically. Tapping within an inch or so of the screen edge triggers the flippers, and beyond that, a nudge. That way you could use your middle fingers for the flippers, and index fingers for nudging. This would allow you to simultaneously nudge and flip on the same side (making slap saves possible).</p><p></p><p>- For bonus points, look at what Apple did with the accelerometer in GarageBand. It's actually able to sense how hard you tap the screen and interprets that as velocity, and it works quite well. With a little accelerometer magic, tap-to-nudge could actually let you control how hard you nudge the table.</p><p></p><p>- Finally, please switch the nudge directions. Tapping the right should be like nudging the right side of the table. Currently they're reversed. (Or am I imagining this?)</p></blockquote><p></p>
[QUOTE="Stormchild, post: 15936, member: 704"] Idea for forward nudge: tap the nudge area on both sides at the same time. Combine this with adjustable flip/nudge areas so both can be done comfortably and reliably with thumbs (instead of having to awkwardly reach for the nudge area with index fingers, which is what I find myself doing at the moment). I actually have a few ideas that might help solve this problem: - Whether the tap/nudge areas are adjustable or not, there should be tiny hash marks on the edges of the screen so you can see exactly where the boundary between them is. - A little bit of logic could help resolve edge cases — i.e. determine whether you meant to flip or nudge when you happen to tap really close to the divider line. You could use a vertical delta to measure how far the user's finger has travelled between the last tap and the current one. If it's greater than some threshold, you can interpret that as them trying to reach for the nudge area (or the flip area, if the last tap was a nudge). This may or may not work, but it's probably worth a try. I do know several iOS developers who have put in extra code to determine where a user intended to tap in situations where a single tap touches multiple target areas. - In landscape mode, you could lay out the nudge areas horizontally instead of vertically. Tapping within an inch or so of the screen edge triggers the flippers, and beyond that, a nudge. That way you could use your middle fingers for the flippers, and index fingers for nudging. This would allow you to simultaneously nudge and flip on the same side (making slap saves possible). - For bonus points, look at what Apple did with the accelerometer in GarageBand. It's actually able to sense how hard you tap the screen and interprets that as velocity, and it works quite well. With a little accelerometer magic, tap-to-nudge could actually let you control how hard you nudge the table. - Finally, please switch the nudge directions. Tapping the right should be like nudging the right side of the table. Currently they're reversed. (Or am I imagining this?) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Nudging does not work correctly
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