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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
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<blockquote data-quote="an ox" data-source="post: 16385" data-attributes="member: 550"><p>As a designer of touch control schemes myself I know it's not easy to make things feel natural. I've been thinking about the issue of shoving on iOS - at the moment I don't really bother at all since having to reach up and tap a different bit of the screen is too much faff for an action that by its very nature often has to be almost instantaneous, and trying to shove via accelerometer just tends to leave me flapping my iPad wildly and hoping it'll do something useful and that I won't have already lost the ball when I have it steady again.</p><p></p><p>When i make controls I absolutely hate the idea of specific target areas you have to hit to make something happen. Flipper control touches naturally fall on the left and right of the screen and by their nature tend to be pretty static touches - the touch goes down and doesn't travel a lot before it's released. It may be held for a while but you don't usually slide a held down flipper touch.</p><p></p><p>So how about making a touch which you DO slide deliberately be interpreted as a shove? The direction of the slide could give direction to the shove, the speed and length could inform how hard to shove. The advantage would be that you could give a good directional shove simply by modifying a flipper tap rather than having to faff about reaching for a different touch zone or flapping your ipad about.</p><p></p><p>I'd appreciate some improvement to shoving on iDevices because my two favourite tables are Black Hole and Gorgar and I'm certain I'm not getting the best out of them without being able to shove effectively.</p></blockquote><p></p>
[QUOTE="an ox, post: 16385, member: 550"] As a designer of touch control schemes myself I know it's not easy to make things feel natural. I've been thinking about the issue of shoving on iOS - at the moment I don't really bother at all since having to reach up and tap a different bit of the screen is too much faff for an action that by its very nature often has to be almost instantaneous, and trying to shove via accelerometer just tends to leave me flapping my iPad wildly and hoping it'll do something useful and that I won't have already lost the ball when I have it steady again. When i make controls I absolutely hate the idea of specific target areas you have to hit to make something happen. Flipper control touches naturally fall on the left and right of the screen and by their nature tend to be pretty static touches - the touch goes down and doesn't travel a lot before it's released. It may be held for a while but you don't usually slide a held down flipper touch. So how about making a touch which you DO slide deliberately be interpreted as a shove? The direction of the slide could give direction to the shove, the speed and length could inform how hard to shove. The advantage would be that you could give a good directional shove simply by modifying a flipper tap rather than having to faff about reaching for a different touch zone or flapping your ipad about. I'd appreciate some improvement to shoving on iDevices because my two favourite tables are Black Hole and Gorgar and I'm certain I'm not getting the best out of them without being able to shove effectively. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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