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The Pinball Arcade / Farsight Studios
Nudging Overpowered?
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<blockquote data-quote="jbejarano" data-source="post: 98763" data-attributes="member: 814"><p>I would agree that nudging is too overpowered, too easy, and that tilt warnings are too generous, especially compared with real life tables. I actually have a paragraph about nudging in the other thread I just began about randomness in the physics engine:</p><p></p><p>"The last point would be the nudges. Right now, the nudges seem to be a bit binary. Either you nudged or you didn't and the nudge always seems to be about the same amount. I doubt that players can nudge with quite that level of precision in real life, so some randomness does seem warranted here. However, I'm sure some expert players will disagree and claim to be able to nudge real life tables with very high precision. For touch nudging, I think some randomness is needed so as to not allow players to begin to use nudging in as reliable a fashion as the flippers. But, for nudging initiated by accelerometers in mobile devices or console controllers, some less binary concept of nudging seems like it could provide a better level of control. Even then, a bit of randomness below the level of the UI's nudging precision could be warranted."</p></blockquote><p></p>
[QUOTE="jbejarano, post: 98763, member: 814"] I would agree that nudging is too overpowered, too easy, and that tilt warnings are too generous, especially compared with real life tables. I actually have a paragraph about nudging in the other thread I just began about randomness in the physics engine: "The last point would be the nudges. Right now, the nudges seem to be a bit binary. Either you nudged or you didn't and the nudge always seems to be about the same amount. I doubt that players can nudge with quite that level of precision in real life, so some randomness does seem warranted here. However, I'm sure some expert players will disagree and claim to be able to nudge real life tables with very high precision. For touch nudging, I think some randomness is needed so as to not allow players to begin to use nudging in as reliable a fashion as the flippers. But, for nudging initiated by accelerometers in mobile devices or console controllers, some less binary concept of nudging seems like it could provide a better level of control. Even then, a bit of randomness below the level of the UI's nudging precision could be warranted." [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
Nudging Overpowered?
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