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Farsight Studios
The Pinball Arcade / Farsight Studios
Nudging Overpowered?
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<blockquote data-quote="Mark W**a" data-source="post: 98821" data-attributes="member: 1196"><p>Adding in ball spin, drop catching, better cradle separating, button sensitivity, more realistic flippers, more realistic physics period (requires an overhaul and ALOT of research and development which I doubt Farsight has) bug fixing completely redone mechanical sounds on anything non-em, speed adjustments on em and early 80s, and so forth.</p><p></p><p>My point is. There's a ton wrong with the game. Nerfing nudging isn't really going to matter much but with that said no, you are not going to find someone disagreeing nudge is overpowered as hell in this game. </p><p></p><p>At least it's not underpowered like in Zen where it may as well not even be a feature.</p><p></p><p></p><p>I love how if I try to move a Bally or Williams my arms feel like falling off but with a Stern I can pretty much throw it across the room with little effort.</p><p></p><p>Jersey Jack Wizard of Oz though is a total throwback to the big, heavy, well built Bally-Williams from back in the day. That sucker is HEAVY and very hard to move at all.</p><p></p><p></p><p>Turning off extra balls is plenty difficult even on console.</p><p></p><p>Anyone putting up ridiculous scores on console is in one part nudging cheating another part extra ball milking.</p><p></p><p>Some tables like MM iirc you can just keep doing laps so once you finish the wizard goal you get all the eb opportunities back.</p><p></p><p>I think most are like this. Hard to remember since I've been on mobile so damn long.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 98821, member: 1196"] Adding in ball spin, drop catching, better cradle separating, button sensitivity, more realistic flippers, more realistic physics period (requires an overhaul and ALOT of research and development which I doubt Farsight has) bug fixing completely redone mechanical sounds on anything non-em, speed adjustments on em and early 80s, and so forth. My point is. There's a ton wrong with the game. Nerfing nudging isn't really going to matter much but with that said no, you are not going to find someone disagreeing nudge is overpowered as hell in this game. At least it's not underpowered like in Zen where it may as well not even be a feature. I love how if I try to move a Bally or Williams my arms feel like falling off but with a Stern I can pretty much throw it across the room with little effort. Jersey Jack Wizard of Oz though is a total throwback to the big, heavy, well built Bally-Williams from back in the day. That sucker is HEAVY and very hard to move at all. Turning off extra balls is plenty difficult even on console. Anyone putting up ridiculous scores on console is in one part nudging cheating another part extra ball milking. Some tables like MM iirc you can just keep doing laps so once you finish the wizard goal you get all the eb opportunities back. I think most are like this. Hard to remember since I've been on mobile so damn long. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Nudging Overpowered?
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