Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Nudging Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbejarano" data-source="post: 99207" data-attributes="member: 814"><p>Agreed, nudging, especially side nudging is very difficult in real life without tilting. It's true with the touchscreen that it's difficult or impossible to feature different strengths of nudge. But, with the accelerometers, I have to admit I was expecting them to be a bit better. Yes, you're not moving around a 300 pound machine, but at least you could use different strengths and directions of nudge based on the movement of the accelerometers. However, at least in iOS, the "shake" nudge is strictly binary. It doesn't take into account how strongly you nudged. In fact, if you play the game with the iPad upright, it often assumes you're nudging all the time and tilts almost immediately. It seems to just be sensing that the iPad is upright to trigger a full nudge, rather than trying to detect actual magnitude and direction of movement for a proportionately strong nudge.</p></blockquote><p></p>
[QUOTE="jbejarano, post: 99207, member: 814"] Agreed, nudging, especially side nudging is very difficult in real life without tilting. It's true with the touchscreen that it's difficult or impossible to feature different strengths of nudge. But, with the accelerometers, I have to admit I was expecting them to be a bit better. Yes, you're not moving around a 300 pound machine, but at least you could use different strengths and directions of nudge based on the movement of the accelerometers. However, at least in iOS, the "shake" nudge is strictly binary. It doesn't take into account how strongly you nudged. In fact, if you play the game with the iPad upright, it often assumes you're nudging all the time and tilts almost immediately. It seems to just be sensing that the iPad is upright to trigger a full nudge, rather than trying to detect actual magnitude and direction of movement for a proportionately strong nudge. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Nudging Overpowered?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top