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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Nvidia 3d Vision Support
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<blockquote data-quote="JCChaconJr" data-source="post: 16540" data-attributes="member: 834"><p>Mike,</p><p></p><p>Aside from the API, nVidia's 3D Vision spec also requires 120Hz monitors, which will still result in 60Hz frames after the two stereoscopic frames are rendered. This might bump up any recommended specs you may have set for the PC version, but I happen to also be an avid Sim Racer, and with a mid to high end machine with triple screens, hardcore sims like iRacing don't seem to have an issue with maintaining 60 fps, even with the stereoscopic rendering.</p><p></p><p>While I would agree that it might not be too high a priority considering everything else on the project plate, it should definitely be left for future consideration, especially as PC 3D technology evolves. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JCChaconJr, post: 16540, member: 834"] Mike, Aside from the API, nVidia's 3D Vision spec also requires 120Hz monitors, which will still result in 60Hz frames after the two stereoscopic frames are rendered. This might bump up any recommended specs you may have set for the PC version, but I happen to also be an avid Sim Racer, and with a mid to high end machine with triple screens, hardcore sims like iRacing don't seem to have an issue with maintaining 60 fps, even with the stereoscopic rendering. While I would agree that it might not be too high a priority considering everything else on the project plate, it should definitely be left for future consideration, especially as PC 3D technology evolves. :) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Nvidia 3d Vision Support
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