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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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<blockquote data-quote="vikingerik" data-source="post: 215844" data-attributes="member: 3745"><p>I disagree with Zaphod on TNT multiball. It doesn't give anything worthwhile. The points are crap. It does give time, but it doesn't give enough to make back up for the time spent enabling the lock and board game. I can't see how you can go infinite from this. I guess it might be worthwhile over a poorly located cellar restart, but only marginally so, and never over a cyberdog restart.</p><p></p><p>Agreed that Token Multiball doesn't do anything better than Vault, there's no need to chase Vault letters for it.</p><p></p><p>The computer disable is 10 seconds the first time you get it but 5 seconds more each time after. I got it as high as 25 seconds worth.</p><p></p><p>I think it's a good idea to go for the ATM card right away as the game starts. Doubling all the ATM yields adds up quite a bit, since they go into the jackpot value for vault multiball. Vault multiball is pretty much the only thing on the table that scores anything significant; your score is all about getting it and making it last for many jackpots.</p><p></p><p>Do pay attention to the cellar awards. When Light Outlane is lit, make sure you DON'T advance the upper lanes again, and shoot the cellar until it opens and you get it. Lighting the outlanes is worth the effort. Note that you can do it a second time to light both outlanes, but both turn off when either is collected. Also, this is another reason to avoid TNT multiball, as it can collect a lit outlane when you don't really want to (you'd rather keep it to save your life on a draining ball rather than just adding a bit of time.)</p></blockquote><p></p>
[QUOTE="vikingerik, post: 215844, member: 3745"] I disagree with Zaphod on TNT multiball. It doesn't give anything worthwhile. The points are crap. It does give time, but it doesn't give enough to make back up for the time spent enabling the lock and board game. I can't see how you can go infinite from this. I guess it might be worthwhile over a poorly located cellar restart, but only marginally so, and never over a cyberdog restart. Agreed that Token Multiball doesn't do anything better than Vault, there's no need to chase Vault letters for it. The computer disable is 10 seconds the first time you get it but 5 seconds more each time after. I got it as high as 25 seconds worth. I think it's a good idea to go for the ATM card right away as the game starts. Doubling all the ATM yields adds up quite a bit, since they go into the jackpot value for vault multiball. Vault multiball is pretty much the only thing on the table that scores anything significant; your score is all about getting it and making it last for many jackpots. Do pay attention to the cellar awards. When Light Outlane is lit, make sure you DON'T advance the upper lanes again, and shoot the cellar until it opens and you get it. Lighting the outlanes is worth the effort. Note that you can do it a second time to light both outlanes, but both turn off when either is collected. Also, this is another reason to avoid TNT multiball, as it can collect a lit outlane when you don't really want to (you'd rather keep it to save your life on a draining ball rather than just adding a bit of time.) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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