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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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<blockquote data-quote="vikingerik" data-source="post: 215845" data-attributes="member: 3745"><p>And wasn't sure if I wanted to post this, but let's get it out in the open. You can cheat your ass off at the board game.</p><p></p><p>While the dial is spinning, pause the game. Hold the left flipper during the resume countdown to stop the dial immediately as the game unpauses. The dial will click exactly once more after unpausing before it registers. So you are guaranteed NOT to get the movement value that was displayed during the pause. So when you're near a nasty space, do this repeatedly until the nasty number comes up, then you're guaranteed not to get it. This alone can substantially increase your odds, but there's more.</p><p></p><p>The dial always clicks by 1's or 2's in either direction, wrapping around between 5 and 1. If you can resume and repause quickly enough to see two consecutive dial numbers (I can do this), you can hold the left flipper while unpausing again to get the next dial value in sequence. If you pause on 3 then 4, you'll get 5. If you pause on 3 then 1, you'll get 4. With patience, it's possible to control your landing spot with shocking reliability. This isn't 100% reliable, but works for me well over 50%.</p><p></p><p>This same trick works on some of the other board game elements. On the "choose your award" space, pause repeatedly until the worst award is selected, then hold the flippers while unpausing to guarantee you don't get that one. Candy's "choose a code" is trivial to win. The "run and hide" space actually works slowly enough that you DO get the result shown while paused. I haven't gotten Wing Shoes yet since discovering this to try it, but it should be manipulable the same way.</p><p></p><p>So there's my evil deed for the day.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 215845, member: 3745"] And wasn't sure if I wanted to post this, but let's get it out in the open. You can cheat your ass off at the board game. While the dial is spinning, pause the game. Hold the left flipper during the resume countdown to stop the dial immediately as the game unpauses. The dial will click exactly once more after unpausing before it registers. So you are guaranteed NOT to get the movement value that was displayed during the pause. So when you're near a nasty space, do this repeatedly until the nasty number comes up, then you're guaranteed not to get it. This alone can substantially increase your odds, but there's more. The dial always clicks by 1's or 2's in either direction, wrapping around between 5 and 1. If you can resume and repause quickly enough to see two consecutive dial numbers (I can do this), you can hold the left flipper while unpausing again to get the next dial value in sequence. If you pause on 3 then 4, you'll get 5. If you pause on 3 then 1, you'll get 4. With patience, it's possible to control your landing spot with shocking reliability. This isn't 100% reliable, but works for me well over 50%. This same trick works on some of the other board game elements. On the "choose your award" space, pause repeatedly until the worst award is selected, then hold the flippers while unpausing to guarantee you don't get that one. Candy's "choose a code" is trivial to win. The "run and hide" space actually works slowly enough that you DO get the result shown while paused. I haven't gotten Wing Shoes yet since discovering this to try it, but it should be manipulable the same way. So there's my evil deed for the day. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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