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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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<blockquote data-quote="vikingerik" data-source="post: 216080" data-attributes="member: 3745"><p>Some non-cheatyface strategy:</p><p></p><p>When plunging, safely short-plunge to the flippers. Plunge softly so it just barely passes the gate, and HOLD the upper flipper. The ball will head for the center drain, but you can often nudge it into a catching position. If you don't get a catchable drop, DON'T FLIP, let it drain, if it hasn't hit a switch, you'll get it back, even during sudden death. The timer doesn't even run until the ball hits a switch.</p><p></p><p>Whenever the ball is in the bumpers, take a glance at the wheel's position. You need to know where it is and aim high or low if the ball feeds to the upper flipper. Just blindly whacking in the direction of the wheel isn't good enough.</p><p></p><p>When you need to hit the wheel and the post is tucked off to the left where you can't shoot it, aim from the right flipper at the A standup and you have a good chance of dropping into the wheel post on the rebound. Very important during Vault multiball to relight the jackpot.</p><p></p><p>As I said upthread, the scoring is all about keeping Vault multiball going for jackpots, nothing else scores anywhere near what that does. Unlike most tables, I get into the best grooves by keeping both balls circulating rather than trying to catch both for maximum control before shooting. The smaller flippers mean it's considerably harder to handle multiple balls together, so keep them moving. The best groove is to shoot the jackpot, then hit the wheel and the jackpot again with the other ball while the first is still feeding out of the lock and the bumpers. I've strung together five in a row that way and 15 or so for an entire multiball for 3M score total.</p><p></p><p>The most important space to avoid if cheating on the board game is Bribe Guard. You absolutely don't want him taking away your entire bonus. Donuts are worth 25K each of fully multiplied bonus; you lose a million if he takes away 40! (Why don't we have any option to just refuse the bribe and get caught?)</p><p></p><p>Also speaking of donuts, that's what to do during TNT multiball. Keep looping the ramp for a donut each time worth 25K of tasty bonus. It still doesn't match Vault multiball scoring, but it's more than peanuts. I had 93 donuts in my game for 2.3M of bonus in the 12.1M leaderboard game that I just put up.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 216080, member: 3745"] Some non-cheatyface strategy: When plunging, safely short-plunge to the flippers. Plunge softly so it just barely passes the gate, and HOLD the upper flipper. The ball will head for the center drain, but you can often nudge it into a catching position. If you don't get a catchable drop, DON'T FLIP, let it drain, if it hasn't hit a switch, you'll get it back, even during sudden death. The timer doesn't even run until the ball hits a switch. Whenever the ball is in the bumpers, take a glance at the wheel's position. You need to know where it is and aim high or low if the ball feeds to the upper flipper. Just blindly whacking in the direction of the wheel isn't good enough. When you need to hit the wheel and the post is tucked off to the left where you can't shoot it, aim from the right flipper at the A standup and you have a good chance of dropping into the wheel post on the rebound. Very important during Vault multiball to relight the jackpot. As I said upthread, the scoring is all about keeping Vault multiball going for jackpots, nothing else scores anywhere near what that does. Unlike most tables, I get into the best grooves by keeping both balls circulating rather than trying to catch both for maximum control before shooting. The smaller flippers mean it's considerably harder to handle multiple balls together, so keep them moving. The best groove is to shoot the jackpot, then hit the wheel and the jackpot again with the other ball while the first is still feeding out of the lock and the bumpers. I've strung together five in a row that way and 15 or so for an entire multiball for 3M score total. The most important space to avoid if cheating on the board game is Bribe Guard. You absolutely don't want him taking away your entire bonus. Donuts are worth 25K each of fully multiplied bonus; you lose a million if he takes away 40! (Why don't we have any option to just refuse the bribe and get caught?) Also speaking of donuts, that's what to do during TNT multiball. Keep looping the ramp for a donut each time worth 25K of tasty bonus. It still doesn't match Vault multiball scoring, but it's more than peanuts. I had 93 donuts in my game for 2.3M of bonus in the 12.1M leaderboard game that I just put up. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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