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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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<blockquote data-quote="Epsilon" data-source="post: 216620" data-attributes="member: 381"><p>I have a really love-hate relationship with this game. It doesn't seem like a really unfair drainer, which is good, but the time limit stuff just drives me nuts. It's like I find "putting money in the machine" off-putting even though I don't literally have to do it here, obviously. But I feel cheated when I lose the ball shortly after sudden death starts and end up sometimes with a game lasting less than 2 minutes. It's like a bizarre pride thing. "I shouldn't have to start new games this quickly, dammit! I'm not THAT bad!"</p><p></p><p>But at the same time, the game is just so different that I feel compelled to come back again and again; the drive to collect tokens is ever present, even at the glacial pace I'm at in part because I haven't read the rules and this game seems to have a LOT of stuff that would be hard to just pick up through experience.</p><p></p><p>On balance I think I may end up really loving this game once I get a better handle on it. If nothing else it's unique and certainly a worthy addition to the game. Kudos to Farsight for being willing to tackle something that surely required quite a bit more work than usual to implement. It gives me hope that Banzai Run actually might be a possibility someday.</p></blockquote><p></p>
[QUOTE="Epsilon, post: 216620, member: 381"] I have a really love-hate relationship with this game. It doesn't seem like a really unfair drainer, which is good, but the time limit stuff just drives me nuts. It's like I find "putting money in the machine" off-putting even though I don't literally have to do it here, obviously. But I feel cheated when I lose the ball shortly after sudden death starts and end up sometimes with a game lasting less than 2 minutes. It's like a bizarre pride thing. "I shouldn't have to start new games this quickly, dammit! I'm not THAT bad!" But at the same time, the game is just so different that I feel compelled to come back again and again; the drive to collect tokens is ever present, even at the glacial pace I'm at in part because I haven't read the rules and this game seems to have a LOT of stuff that would be hard to just pick up through experience. On balance I think I may end up really loving this game once I get a better handle on it. If nothing else it's unique and certainly a worthy addition to the game. Kudos to Farsight for being willing to tackle something that surely required quite a bit more work than usual to implement. It gives me hope that Banzai Run actually might be a possibility someday. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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