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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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<blockquote data-quote="Gus" data-source="post: 216685" data-attributes="member: 4188"><p>I agree with this post. A part of me hates this table, and part of me loves it. The uniqueness alone makes it a very nice addition, and it is beautifully done. Those ramps look great! The pinball/board game mix is really interesting, and I wish they would have gone even further to have those two elements blend together. It's cool to see a game with just 1 ball+timer. Can't restart the game after a lousy ball 1 here! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>-The path from the Cellar entrance is horrible with all the squares lined up that will kick you out from there. </p><p>-If spelling ALARM would disable two alarms at a time (say first 1+3, and then 2+4), and replace the !-sign on the board (that I freaking ALWAYS end up on) with an ATM, it would be better. </p><p>-Most of the time the Main entrance is the easiest for me, both to activate and to reach the vault from. </p><p>-I would have loved a couple of pinball modes that makes positive changes to the boardgame, like a timed mode to hit 3 ramps which would deduct 1 from the guards movement for the rest of the game - stuff like that. The Explode cellar award isn't exactly worthless, but feels out of place. Something that affects the board game would be more fun.</p><p>-I hate it when I collect the Note to Teller, and end up getting TNT multiball from her (and still being kicked off the board game). </p><p>-A lot of times the cyberdog is a blessing, as it can move you very close to an unguarded gate.</p><p>-Collecting tokens is very much love/hate. I can't stop trying even though it feels almost impossible to get all 26. I don't even care about my score, just spell VAULT and get more tokens.</p><p>-The sound package is very repitivite and annoys me to no end. This is one of the few tables where I have to turn off the sound from time to time. Yes I want to find an off-switch to Candy 2000, and to the burglar as well! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The thing with pausing and controlling the movement on the board should absolutely be fixed, that just sucks.</p></blockquote><p></p>
[QUOTE="Gus, post: 216685, member: 4188"] I agree with this post. A part of me hates this table, and part of me loves it. The uniqueness alone makes it a very nice addition, and it is beautifully done. Those ramps look great! The pinball/board game mix is really interesting, and I wish they would have gone even further to have those two elements blend together. It's cool to see a game with just 1 ball+timer. Can't restart the game after a lousy ball 1 here! :) -The path from the Cellar entrance is horrible with all the squares lined up that will kick you out from there. -If spelling ALARM would disable two alarms at a time (say first 1+3, and then 2+4), and replace the !-sign on the board (that I freaking ALWAYS end up on) with an ATM, it would be better. -Most of the time the Main entrance is the easiest for me, both to activate and to reach the vault from. -I would have loved a couple of pinball modes that makes positive changes to the boardgame, like a timed mode to hit 3 ramps which would deduct 1 from the guards movement for the rest of the game - stuff like that. The Explode cellar award isn't exactly worthless, but feels out of place. Something that affects the board game would be more fun. -I hate it when I collect the Note to Teller, and end up getting TNT multiball from her (and still being kicked off the board game). -A lot of times the cyberdog is a blessing, as it can move you very close to an unguarded gate. -Collecting tokens is very much love/hate. I can't stop trying even though it feels almost impossible to get all 26. I don't even care about my score, just spell VAULT and get more tokens. -The sound package is very repitivite and annoys me to no end. This is one of the few tables where I have to turn off the sound from time to time. Yes I want to find an off-switch to Candy 2000, and to the burglar as well! :) The thing with pausing and controlling the movement on the board should absolutely be fixed, that just sucks. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Obligatory strategy thread. :)
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