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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Observed Bugs in Twilight Zone (v1.7.0 BETA)
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<blockquote data-quote="Pop Sergeant" data-source="post: 40681" data-attributes="member: 920"><p><strong>Gumball machine (lodged ball)</strong></p><p></p><p></p><p></p><p>TABLE: TZ</p><p></p><p>ISSUE: BALL STUCK IN GUMBALL MACHINE TRAIL</p><p></p><p>REPEATABLE: YES (1%)</p><p></p><p>DESCRIPTION:</p><p></p><p>Just confirming that I've had the same issue, though very rarely, approx. twice in 20 games.</p><p></p><p>When there are 3 balls in the gumball machine at start up, and a load gumball shot is made with a 4th ball, the bottom ball ejects into play and the 2 above drop down leaving a gap as the 4th remains in the trail (just barely visible), at this point play is unhampered; subsequently, loading the next (5th) ball, it becomes trapped (and fully visible) in the trail above the one that was originally stuck.</p><p></p><p>You can hear them clicking together.</p><p></p><p>No amount of nudging or slam tilt will dislodge the original (4th) ball that was stuck so that it can drop into the machine and the other follow.</p><p></p><p>Once two balls (4th and 5th) become lodged, after an intentional tilt, a ball will be loaded into the launcher but the camera stays focused on the play field.</p><p></p><p>The ball can be launched by tapping the right side without the launcher in view on the screen but the flippers are inop until it drains.</p><p></p><p>Note: I was able to dislodge the stuck balls after loosing the relaunch and starting a new ball by hitting the gumball load sequence again.</p><p></p><p>Seems rare, but it does happen ... and is repeatable.</p><p></p><p>Of course if this happens on your 2nd ball and you don't have at least one extra ball at that point to be able to afford losing the replacement ball that is injected into play ... this is a game ending bug.</p></blockquote><p></p>
[QUOTE="Pop Sergeant, post: 40681, member: 920"] [b]Gumball machine (lodged ball)[/b] TABLE: TZ ISSUE: BALL STUCK IN GUMBALL MACHINE TRAIL REPEATABLE: YES (1%) DESCRIPTION: Just confirming that I've had the same issue, though very rarely, approx. twice in 20 games. When there are 3 balls in the gumball machine at start up, and a load gumball shot is made with a 4th ball, the bottom ball ejects into play and the 2 above drop down leaving a gap as the 4th remains in the trail (just barely visible), at this point play is unhampered; subsequently, loading the next (5th) ball, it becomes trapped (and fully visible) in the trail above the one that was originally stuck. You can hear them clicking together. No amount of nudging or slam tilt will dislodge the original (4th) ball that was stuck so that it can drop into the machine and the other follow. Once two balls (4th and 5th) become lodged, after an intentional tilt, a ball will be loaded into the launcher but the camera stays focused on the play field. The ball can be launched by tapping the right side without the launcher in view on the screen but the flippers are inop until it drains. Note: I was able to dislodge the stuck balls after loosing the relaunch and starting a new ball by hitting the gumball load sequence again. Seems rare, but it does happen ... and is repeatable. Of course if this happens on your 2nd ball and you don't have at least one extra ball at that point to be able to afford losing the replacement ball that is injected into play ... this is a game ending bug. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Observed Bugs in Twilight Zone (v1.7.0 BETA)
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