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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Observed Bugs in Twilight Zone (v1.7.0 BETA)
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<blockquote data-quote="netizen" data-source="post: 40859"><p><strong>The Dot and the Clock</strong></p><p></p><p></p><p></p><p>As soon as I open the coin door it resets the game state. </p><p>This is the nature of the volitile memory that every thing seems to be written to. I have asked, as in it is a feature that needs to be changed, for this to be something that gets overhauled across the entire application.</p><p></p><p></p><p></p><p>I will have to try playing with Pro Mode enabled already, and then see if I can reproduced this now that I know what to look for i'll keep my ears peeled.</p><p></p><p>Oddly enough, lol, I was playing around with TZ last night and got the service dot after I had engaged the clock, but hadn't made the clock shot. Clock goes spinning didn't hit the bumper between the ramps before I sank, or time ran out; no puns intended.</p><p>SO, just for laughs I made efforts, score be damned, to make the clock shot when the clock was activated. It seems rather strange to me, rule sheet is huge and all, but so long as you get the clock shot(s) that trigger the animation of the little robot dude zapping the clock and end the clock (can't remember the name) phase, then the opto seems to reset itself and the dot goes buh bye.</p><p></p><p>Not sure how repeatable this 'fix' is for everyone, but if you can try it, please do.</p><p></p><p>ETA: repeated the error with pro mode already enabled so I could open the coin door and generate the error message/tone, but now I am way out of my depth. Reading the manual will occupy a portion of my day along with grocery shopping, and making some art of plunger views.</p><p></p><p>here's what I see </p><p><img src="http://dl.dropbox.com/u/83188435/Pictures/Screenshot_2012-11-23-09-39-36.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>ETA: I performed some Google Fu. From what I am reading this problem with the clock and the powerball detection in the trough etc are related, and are directly from the ROM and physical wiring etc that is being emulated. FS needs to test their physical machine for these exact problems to determine if they can be repeated there and if so then there is a much deeper issue than we are experiencing.</p><p></p><p>Here's some links to read:</p><p><a href="http://www.pinwiki.com/wiki/index.php?title=Twilight_Zone_Eddy_Boards" target="_blank">http://www.pinwiki.com/wiki/index.php?title=Twilight_Zone_Eddy_Boards</a></p><p><a href="http://www.iobium.com/twilight_zone_switch_26_eddy.htm" target="_blank">http://www.iobium.com/twilight_zone_switch_26_eddy.htm</a></p><p><a href="http://pinside.com/pinball/forum/topic/the-twilight-zone-switch-26-fix" target="_blank">http://pinside.com/pinball/forum/topic/the-twilight-zone-switch-26-fix</a></p></blockquote><p></p>
[QUOTE="netizen, post: 40859"] [b]The Dot and the Clock[/b] As soon as I open the coin door it resets the game state. This is the nature of the volitile memory that every thing seems to be written to. I have asked, as in it is a feature that needs to be changed, for this to be something that gets overhauled across the entire application. I will have to try playing with Pro Mode enabled already, and then see if I can reproduced this now that I know what to look for i'll keep my ears peeled. Oddly enough, lol, I was playing around with TZ last night and got the service dot after I had engaged the clock, but hadn't made the clock shot. Clock goes spinning didn't hit the bumper between the ramps before I sank, or time ran out; no puns intended. SO, just for laughs I made efforts, score be damned, to make the clock shot when the clock was activated. It seems rather strange to me, rule sheet is huge and all, but so long as you get the clock shot(s) that trigger the animation of the little robot dude zapping the clock and end the clock (can't remember the name) phase, then the opto seems to reset itself and the dot goes buh bye. Not sure how repeatable this 'fix' is for everyone, but if you can try it, please do. ETA: repeated the error with pro mode already enabled so I could open the coin door and generate the error message/tone, but now I am way out of my depth. Reading the manual will occupy a portion of my day along with grocery shopping, and making some art of plunger views. here's what I see [IMG]http://dl.dropbox.com/u/83188435/Pictures/Screenshot_2012-11-23-09-39-36.png[/IMG] ETA: I performed some Google Fu. From what I am reading this problem with the clock and the powerball detection in the trough etc are related, and are directly from the ROM and physical wiring etc that is being emulated. FS needs to test their physical machine for these exact problems to determine if they can be repeated there and if so then there is a much deeper issue than we are experiencing. Here's some links to read: [url]http://www.pinwiki.com/wiki/index.php?title=Twilight_Zone_Eddy_Boards[/url] [url]http://www.iobium.com/twilight_zone_switch_26_eddy.htm[/url] [url]http://pinside.com/pinball/forum/topic/the-twilight-zone-switch-26-fix[/url] [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Observed Bugs in Twilight Zone (v1.7.0 BETA)
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