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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Oculus Rift Support??
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<blockquote data-quote="scstraus" data-source="post: 230564" data-attributes="member: 3324"><p>This is actually much less of a problem than you'd imagine. Most cockpit games such as Elite<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />angerous do a very good job of rendering your hands on the controls, to the point they start to feel like your hands, and being able to find the controls is not a problem at all. Of course, they have the advantage of knowing pretty well how far from those controls you are. It would be a bit harder with pinball but not that much. You could have a calibration mode where you put the rift at a specific location on the top of the controller and press both flippers and then it would know where the controllers are from that point on and would render your head relative to the controller correctly from that point on. That would make it pretty easy to find the controller because it would be in the same place it looks to you in the game (even if you wouldn't see your hands moving to it in the game). </p><p>I see this as a pretty minor problem.</p></blockquote><p></p>
[QUOTE="scstraus, post: 230564, member: 3324"] This is actually much less of a problem than you'd imagine. Most cockpit games such as Elite:Dangerous do a very good job of rendering your hands on the controls, to the point they start to feel like your hands, and being able to find the controls is not a problem at all. Of course, they have the advantage of knowing pretty well how far from those controls you are. It would be a bit harder with pinball but not that much. You could have a calibration mode where you put the rift at a specific location on the top of the controller and press both flippers and then it would know where the controllers are from that point on and would render your head relative to the controller correctly from that point on. That would make it pretty easy to find the controller because it would be in the same place it looks to you in the game (even if you wouldn't see your hands moving to it in the game). I see this as a pretty minor problem. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Oculus Rift Support??
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