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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="jhamdotme" data-source="post: 73704" data-attributes="member: 350"><p>But how will you find the controller? Won’t you be “fumbling around to get your hands on the controls”?</p><p></p><p>Kidding aside. Your point is well taken. And obviously, it’ll be better when there’s full body-tracking support and you can see your hands working the controls. But even before this, a pinball-shaped controller would still be better than a gamepad-shaped controller. When I’m playing pinball, I don’t usually take my hands off of the flipper buttons. And when I do, to plunge or to fire the cannon or whatever, my hands can go back to where they need to go pretty instinctively. And when I’m actually playing, and not just demoing the fancy new VR goggles that I’ve gotten, I’m not going to be looking at my hands. I’m going to be looking at the playfield and quickly glancing up at the DMD. So the visuals of my in-game hands aren’t really important to me. What is important is the <em>feel</em>, and with a peripheral like this, it would most definitely feel more like pinball.</p><p></p><p>Then there are all of the other added benefits of this hypothetical peripheral. If it is indeed modular, it can have a real plunger or a gun attachment. A plunger would be infinitely better to use than a thumb stick on a gamepad. Here, we’ll probably really notice that our hand and arm aren’t depicted inside of the game. But it would still probably be pretty neat. And you can’t really emulate the feel of a gun trigger with a button. I concede that most gamepads have trigger buttons for your index fingers, but they’re right there next to all of the other buttons. There’s something satisfying about having to quickly fire a shot in the middle of trying to keep your balls in play, and having to pull a trigger that’s far away from the flipper buttons. That just doesn’t translate well with a gamepad. </p><p> </p><p>And there are motion controls in some of our gamepads, but shaking a controller in mid-air is different than slapping the side of something physical. Nudge sensors would also allow for much more nuanced nudging than is possible with a digital button, too. And I don’t care how good your sound system is, it’ll never be able to emulate the sound of a real pinball knocker. Lots of things.</p><p></p><p>This would probably be a pretty niche peripheral, but I’d pay top dollar for something like this. I think a lot of others would, too.</p></blockquote><p></p>
[QUOTE="jhamdotme, post: 73704, member: 350"] But how will you find the controller? Won’t you be “fumbling around to get your hands on the controls”? Kidding aside. Your point is well taken. And obviously, it’ll be better when there’s full body-tracking support and you can see your hands working the controls. But even before this, a pinball-shaped controller would still be better than a gamepad-shaped controller. When I’m playing pinball, I don’t usually take my hands off of the flipper buttons. And when I do, to plunge or to fire the cannon or whatever, my hands can go back to where they need to go pretty instinctively. And when I’m actually playing, and not just demoing the fancy new VR goggles that I’ve gotten, I’m not going to be looking at my hands. I’m going to be looking at the playfield and quickly glancing up at the DMD. So the visuals of my in-game hands aren’t really important to me. What is important is the [I]feel[/I], and with a peripheral like this, it would most definitely feel more like pinball. Then there are all of the other added benefits of this hypothetical peripheral. If it is indeed modular, it can have a real plunger or a gun attachment. A plunger would be infinitely better to use than a thumb stick on a gamepad. Here, we’ll probably really notice that our hand and arm aren’t depicted inside of the game. But it would still probably be pretty neat. And you can’t really emulate the feel of a gun trigger with a button. I concede that most gamepads have trigger buttons for your index fingers, but they’re right there next to all of the other buttons. There’s something satisfying about having to quickly fire a shot in the middle of trying to keep your balls in play, and having to pull a trigger that’s far away from the flipper buttons. That just doesn’t translate well with a gamepad. And there are motion controls in some of our gamepads, but shaking a controller in mid-air is different than slapping the side of something physical. Nudge sensors would also allow for much more nuanced nudging than is possible with a digital button, too. And I don’t care how good your sound system is, it’ll never be able to emulate the sound of a real pinball knocker. Lots of things. This would probably be a pretty niche peripheral, but I’d pay top dollar for something like this. I think a lot of others would, too. [/QUOTE]
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